I learned Vulkan and wrote a small game engine with it
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Re: I learned Vulkan and wrote a small game engine with it
#2Re: I learned Vulkan and wrote a small game engine with it
#3Re: I learned Vulkan and wrote a small game engine with it
#4Really nice article! I have some OpenGL familiarity and tried out Vulkan but bounced off of it due to all of the up-front complexity just getting something running. Might give it another shot now!
Re: I learned Vulkan and wrote a small game engine with it
#5Really nice article! I have some OpenGL familiarity and tried out Vulkan but bounced off of it due to all of the up-front complexity just getting something running. Might give it another shot now!
Re: I learned Vulkan and wrote a small game engine with it
#6Re: I learned Vulkan and wrote a small game engine with it
#7The site seems hugged to death, cached: https://web.archive.org/web/20240606103630/https://edw.is/le...
Re: I learned Vulkan and wrote a small game engine with it
#8[flagged]
Re: I learned Vulkan and wrote a small game engine with it
#9Re: I learned Vulkan and wrote a small game engine with it
#10One that stuck out to me: Don’t implement something unless you need it right now
This is a constant battle I fight with more junior programmers, who maybe have a few years of experience, but who are still getting there.
They are often obsessed with "best-practices" and whatever fancy new tool is trending, but they have trouble starting with the problem they need to solve and focusing on the minimum needed to just solve that problem.