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eiskalt

HN member
Joined
Sun, Nov 23, 2014, 10:31 PM UTC
HN karma
198
Public activity
23 items

About eiskalt

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Recent public activity

  1. comment
    Comment #48025899

    > A hands-on workshop where you write every piece of a GPT training pipeline yourself, understanding what each component does and why. I see in dependencies torch, so most likely t…

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    Comment #44544089

    Hey all! I've just released my qwen3-rs, a Rust project for running and exporting Qwen3 models (Qwen3-0.6B, 4B, 8B, DeepSeek-R1-0528-Qwen3-8B, etc) with minimal dependencies and no…

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    Comment #38944257

    > The people that stay are those that have fewer opportunities to find something better elsewhere. So when you see an architect/principal engineer that has been there for 15 years,…

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    Comment #30497709

    Some time ago, I've automated the build process with docker: https://github.com/reinterpretcat/lfs It is for old version, but all old dependencies are attached as assets for releas…

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    Comment #24762751

    ..and another solution for VRP, but on Rust: https://github.com/reinterpretcat/vrp You can still call it from JVM using JNI

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    Comment #19293409

    I didn't get in details, what kind of CS question should be eliminated in "non-whiteboard" interviews. However, I would definitely ask at least basics of algorithms, their analysis…

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    Comment #15915015

    Actually, one of the first commands by default when container is run, is to fetch about 330Mb of compressed toolchain.

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    Comment #15913392

    As magic script author, who completed the book step by step, I want to say, you won't get "intimately familiar with the OS" after completion. What you will learn: * needed packages…

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    Comment #15913362

    Yes, that's correct. The goal was to use the whole LFS's system including OS kernel. Docker, AFAIK, uses host's kernel, see info here https://docs.docker.com/get-started/#virtual-m…

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    Comment #12172132

    Yes, this library does not generate random shaped buildings or terrain regions. Instead, it generates them from real geographical data and allows you specify some noise parameters,…

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    Comment #12171159

    Thanks. Agree that it would be more interesting if game could detect collision with specific objects, e.g. roads, buildings, etc. Then, you have more flexibility in game logic desi…

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    Comment #12171115

    No, all 3D buildings data is provided by OpenStreetMap. This wiki page describes the model: http://wiki.openstreetmap.org/wiki/Simple_3D_buildings In short, all complex buildings a…

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