Viewing profile — eiskalt
eiskalt
HN member- Joined
- Sun, Nov 23, 2014, 10:31 PM UTC
- HN karma
- 198
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- 23 items
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About eiskalt
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Recent public activity
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Comment #48025899
> A hands-on workshop where you write every piece of a GPT training pipeline yourself, understanding what each component does and why. I see in dependencies torch, so most likely t…
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Comment #44544089
Hey all! I've just released my qwen3-rs, a Rust project for running and exporting Qwen3 models (Qwen3-0.6B, 4B, 8B, DeepSeek-R1-0528-Qwen3-8B, etc) with minimal dependencies and no…
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Comment #38944257
> The people that stay are those that have fewer opportunities to find something better elsewhere. So when you see an architect/principal engineer that has been there for 15 years,…
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Comment #30497709
Some time ago, I've automated the build process with docker: https://github.com/reinterpretcat/lfs It is for old version, but all old dependencies are attached as assets for releas…
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Comment #24762751
..and another solution for VRP, but on Rust: https://github.com/reinterpretcat/vrp You can still call it from JVM using JNI
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Comment #19293409
I didn't get in details, what kind of CS question should be eliminated in "non-whiteboard" interviews. However, I would definitely ask at least basics of algorithms, their analysis…
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Comment #15915015
Actually, one of the first commands by default when container is run, is to fetch about 330Mb of compressed toolchain.
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Comment #15913392
As magic script author, who completed the book step by step, I want to say, you won't get "intimately familiar with the OS" after completion. What you will learn: * needed packages…
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Comment #15913362
Yes, that's correct. The goal was to use the whole LFS's system including OS kernel. Docker, AFAIK, uses host's kernel, see info here https://docs.docker.com/get-started/#virtual-m…
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Comment #12172132
Yes, this library does not generate random shaped buildings or terrain regions. Instead, it generates them from real geographical data and allows you specify some noise parameters,…
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Comment #12171159
Thanks. Agree that it would be more interesting if game could detect collision with specific objects, e.g. roads, buildings, etc. Then, you have more flexibility in game logic desi…
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Comment #12171115
No, all 3D buildings data is provided by OpenStreetMap. This wiki page describes the model: http://wiki.openstreetmap.org/wiki/Simple_3D_buildings In short, all complex buildings a…
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