Viewing profile — crispisulcans
crispisulcans
HN member- Joined
- Mon, May 02, 2022, 9:51 PM UTC
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- 70
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- 27 items
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About crispisulcans
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Recent public activity
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Comment #39512694
Without knowing any specifics I would say the most universally useful tool to have in your nonlinear controls belt is Lyapunov control design and its extensions (if you're familiar…
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Comment #39511452
Honestly, I wish folks would stop recommending PID as the go-to tool for control design. Like some others have said, it is never the right answer in any non-trivial system. The pro…
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Comment #34633864
Cool design! I would love for some folks who are into this stuff to try their hands at this missile defence programming game https://openprocessing.org/sketch/745415 (click the but…
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Comment #32498938
Hi again, for those interested the source code is now available at https://codeberg.org/wavy/rocket-drone
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Comment #32463724
Thanks for the user test :) I updated the game loop to be separate from the rendering loop. Any chance you can tell me if it is still slow?
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Comment #32455262
Not a bad idea, though you would have to use bang-bang control since the thrusters are either full on or full off. I'm not sure if you can integrate anything as is, but when I rele…
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Comment #32454784
Hmm I'm not able to reproduce that. Which phone and iOS if I may ask?
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Comment #32454497
a little downward boost at the beginning, trading away some health for time, love it!
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Comment #32454388
I tried it just now (took me a while to figure out how to run this). From what I'm seeing this game has what is equivalent to attitude control on autopilot, meaning you stop spinni…
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Comment #32454254
There is already a collision threshold, but very low. I might have to increase it to be noticeable. Otherwise great ideas all around :)
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Comment #32454201
nice one!
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Comment #32454148
Hi all, thanks for all the great feedback so far! Here is a bit more context: I (also go by wavy) made this game while taking a break from my work project. It was inspired by the o…
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Comment #32453991
I avoided arrow keys partially because the drone will generally not move in the direction you press, but I'll consider adding alternate key mappings :)
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Comment #32453898
oh I see, yes it could be performance-related. I will need to decouple the game update loop from the rendering loop. Will do soon.
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Comment #32453884
Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight …
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Comment #32453852
Hmm I don't have an android phone to test. I hope it's an isolated case..
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Comment #32453822
Thanks! I didn't know about Landing Confirmed. It looks pretty cool too. The thrust is constant. With both sides firing it has a 2:1 thrust to weight ratio.
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Comment #32453653
Inertia and gravity are the same on all the levels. I don't know why it would feel different... Yes, levels 8 and 9 are meant to be more challenging. you might encounter obstacles …
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Comment #32453404
Thanks for the feedback! The level generation probably still needs tuning to avoid those kinds of levels. Daily leaderboard is a great idea!
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Comment #32453041
Thanks! I intended for folks to start with the tutorial. They are easier than any of the free play levels but still challenging until you get used to the dynamics.
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Comment #32453017
I hadn't planned on that use case, but check back in a few days where I might share the source code. Perhaps you or someone can build around it.
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Comment #32452963
which keys would feel more natural for you?
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Comment #32452878
Thanks! Yes I can consider sharing the source code. Check back in a few days :)
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Comment #31468498
Love this piece of software! I tried a few other free CAD programs before and this is one my favorite.