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crispisulcans

HN member
Joined
Mon, May 02, 2022, 9:51 PM UTC
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27 items

About crispisulcans

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Recent public activity

  1. comment
    Comment #39512694

    Without knowing any specifics I would say the most universally useful tool to have in your nonlinear controls belt is Lyapunov control design and its extensions (if you're familiar…

  2. comment
    Comment #39511452

    Honestly, I wish folks would stop recommending PID as the go-to tool for control design. Like some others have said, it is never the right answer in any non-trivial system. The pro…

  3. comment
    Comment #34633864

    Cool design! I would love for some folks who are into this stuff to try their hands at this missile defence programming game https://openprocessing.org/sketch/745415 (click the but…

  4. comment
    Comment #32498938

    Hi again, for those interested the source code is now available at https://codeberg.org/wavy/rocket-drone

  5. comment
    Comment #32463724

    Thanks for the user test :) I updated the game loop to be separate from the rendering loop. Any chance you can tell me if it is still slow?

  6. comment
    Comment #32455262

    Not a bad idea, though you would have to use bang-bang control since the thrusters are either full on or full off. I'm not sure if you can integrate anything as is, but when I rele…

  7. comment
    Comment #32454784

    Hmm I'm not able to reproduce that. Which phone and iOS if I may ask?

  8. comment
    Comment #32454497

    a little downward boost at the beginning, trading away some health for time, love it!

  9. comment
    Comment #32454388

    I tried it just now (took me a while to figure out how to run this). From what I'm seeing this game has what is equivalent to attitude control on autopilot, meaning you stop spinni…

  10. comment
    Comment #32454254

    There is already a collision threshold, but very low. I might have to increase it to be noticeable. Otherwise great ideas all around :)

  11. comment
    Comment #32454201

    nice one!

  12. comment
    Comment #32454148

    Hi all, thanks for all the great feedback so far! Here is a bit more context: I (also go by wavy) made this game while taking a break from my work project. It was inspired by the o…

  13. comment
    Comment #32453991

    I avoided arrow keys partially because the drone will generally not move in the direction you press, but I'll consider adding alternate key mappings :)

  14. comment
    Comment #32453898

    oh I see, yes it could be performance-related. I will need to decouple the game update loop from the rendering loop. Will do soon.

  15. comment
    Comment #32453884

    Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight …

  16. comment
    Comment #32453852

    Hmm I don't have an android phone to test. I hope it's an isolated case..

  17. comment
    Comment #32453822

    Thanks! I didn't know about Landing Confirmed. It looks pretty cool too. The thrust is constant. With both sides firing it has a 2:1 thrust to weight ratio.

  18. comment
    Comment #32453653

    Inertia and gravity are the same on all the levels. I don't know why it would feel different... Yes, levels 8 and 9 are meant to be more challenging. you might encounter obstacles …

  19. comment
    Comment #32453404

    Thanks for the feedback! The level generation probably still needs tuning to avoid those kinds of levels. Daily leaderboard is a great idea!

  20. comment
    Comment #32453041

    Thanks! I intended for folks to start with the tutorial. They are easier than any of the free play levels but still challenging until you get used to the dynamics.

  21. comment
    Comment #32453017

    I hadn't planned on that use case, but check back in a few days where I might share the source code. Perhaps you or someone can build around it.

  22. comment
    Comment #32452963

    which keys would feel more natural for you?

  23. comment
    Comment #32452878

    Thanks! Yes I can consider sharing the source code. Check back in a few days :)

  24. story
  25. comment
    Comment #31468498

    Love this piece of software! I tried a few other free CAD programs before and this is one my favorite.