Viewing profile — cottenio
cottenio
HN member- Joined
- Wed, Nov 14, 2018, 7:24 PM UTC
- HN karma
- 190
- Public activity
- 70 items
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- View on Hacker News ↗
About cottenio
Recent public activity
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Comment #34848968
This is one of the first articles I’ve read with a decent attack on reverse engineering the black boxes of neural networks. I particularly appreciate the use of corrupted prompts f…
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Comment #34848899
Now I know how I’m building my [insert animal here]Chat clone :)
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Comment #34848866
People try to sell Bitcoin on the idea that’s it’s deflationary when it’s not.
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Comment #33988902
Which would be hella cool, especially if you abstract up a level and store and execute platform data (an MMO game vs. VR meeting place) in a distributed way.
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Comment #33988875
Hi, fellow MUD/MMO person here with an additional background in blockchain. Can you walk us through where you think a language like Verse really shines with transactionality versus…
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Comment #33985843
Heh, that's pretty fair. When I saw my son running around as Naruto I also was no longer sure what Fortnite was =)
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Comment #33976589
You know, your comment made me rethink a few things. I don't know if they have the wrong end of the stick. I'm afraid they might, because based on their presentations so far the Me…
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Comment #33961300
There comes a point in any massively scaling networking project, and here I speak with some experience, when you realize that your goal, while admirable, has no bearing on the less…
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Comment #33954205
I think mathematicians are going to love Verse. I'm concerned about hoping "millions" of Metaverse devs will use Verse when, right now, the biggest problems with Metaverse are more…
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Comment #33075841
Apparently it was a valuable enough idea to Amazon that they spun it up as a service in AWS: QLDB.
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Comment #33075813
But shards! lol
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Comment #33075807
I just want to mention that the C++ code running UO was incredibly fast at what it did, and it even wrapped a custom scripting language called Wombat that ran all the gameplay logi…
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Comment #33075766
Not really “changed hands.” Stages: 1. EA with original Origin devs 2. EA post-Origin 3. EA, integrated into Online group (with Westwood) 4. EA Mythic (UO & DAOC) 5. Broadsword (ow…
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Comment #33075744
No, stacks are stacks. They’re an object id with a quantity counter. Each stack, however, was capable of holding its own separate script and objvars; there were event triggers to h…
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Comment #33075732
I just want to note that I only started paying attention to cryptography after I left UO and got into Bitcoin, which sounds like an NFT-grifting MMO supervillain origin story - I k…
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Comment #33075705
As a huge fan and experienced implementer of merkle trees in my modern work I really wish I had known what they were at the time :) Merkle trees don’t solve the forgeability issue,…
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Comment #33075645
EVE is my favorite example. There were four games I played at EA Redwood Shores: UO, Battlefield 2, EVE Online, and Microsoft Excel (because EVE).
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Comment #33075632
Oh, and a good aside: thanks to player exploits the nodes themselves weren’t necessarily trustworthy (such as duping exploits across shards, not just areaservs). Like I said, not s…
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Comment #33075623
Consider the sheer scale: people sell 200 million UO gold for $10. Can you imagine every gold piece having a unique UUID? Even if you didn’t use 256 bit hashes, even at 64 bits you…
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Comment #33075589
I hope anyone who enjoyed the article will find time to listen to the original team discuss UO’s early development and the crazy design and social problems they were trying to solv…
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Comment #33075533
Yeah, my point was that an internal PoW ledger (not decentralized but still technically a blockchain) would’ve been useful because: A) stack tracking per stackable type is trivial …