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cottenio

HN member
Joined
Wed, Nov 14, 2018, 7:24 PM UTC
HN karma
190
Public activity
70 items

About cottenio

[ my public key: https://keybase.io/cottenio; my proof: https://keybase.io/cottenio/sigs/FHkhO8bJqBOvI8sFnWQKQdswBumbSC916lTBEsoYOEE ]

Recent public activity

  1. story
  2. comment
    Comment #34848968

    This is one of the first articles I’ve read with a decent attack on reverse engineering the black boxes of neural networks. I particularly appreciate the use of corrupted prompts f…

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    Comment #34848899

    Now I know how I’m building my [insert animal here]Chat clone :)

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    Comment #34848866

    People try to sell Bitcoin on the idea that’s it’s deflationary when it’s not.

  5. story
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    Comment #33988902

    Which would be hella cool, especially if you abstract up a level and store and execute platform data (an MMO game vs. VR meeting place) in a distributed way.

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    Comment #33988875

    Hi, fellow MUD/MMO person here with an additional background in blockchain. Can you walk us through where you think a language like Verse really shines with transactionality versus…

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    Comment #33985843

    Heh, that's pretty fair. When I saw my son running around as Naruto I also was no longer sure what Fortnite was =)

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    Comment #33976589

    You know, your comment made me rethink a few things. I don't know if they have the wrong end of the stick. I'm afraid they might, because based on their presentations so far the Me…

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    Comment #33961300

    There comes a point in any massively scaling networking project, and here I speak with some experience, when you realize that your goal, while admirable, has no bearing on the less…

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    Comment #33954205

    I think mathematicians are going to love Verse. I'm concerned about hoping "millions" of Metaverse devs will use Verse when, right now, the biggest problems with Metaverse are more…

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  14. comment
    Comment #33075841

    Apparently it was a valuable enough idea to Amazon that they spun it up as a service in AWS: QLDB.

  15. comment
    Comment #33075813

    But shards! lol

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    Comment #33075807

    I just want to mention that the C++ code running UO was incredibly fast at what it did, and it even wrapped a custom scripting language called Wombat that ran all the gameplay logi…

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    Comment #33075766

    Not really “changed hands.” Stages: 1. EA with original Origin devs 2. EA post-Origin 3. EA, integrated into Online group (with Westwood) 4. EA Mythic (UO & DAOC) 5. Broadsword (ow…

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    Comment #33075744

    No, stacks are stacks. They’re an object id with a quantity counter. Each stack, however, was capable of holding its own separate script and objvars; there were event triggers to h…

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    Comment #33075732

    I just want to note that I only started paying attention to cryptography after I left UO and got into Bitcoin, which sounds like an NFT-grifting MMO supervillain origin story - I k…

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    Comment #33075705

    As a huge fan and experienced implementer of merkle trees in my modern work I really wish I had known what they were at the time :) Merkle trees don’t solve the forgeability issue,…

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    Comment #33075645

    EVE is my favorite example. There were four games I played at EA Redwood Shores: UO, Battlefield 2, EVE Online, and Microsoft Excel (because EVE).

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    Comment #33075632

    Oh, and a good aside: thanks to player exploits the nodes themselves weren’t necessarily trustworthy (such as duping exploits across shards, not just areaservs). Like I said, not s…

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    Comment #33075623

    Consider the sheer scale: people sell 200 million UO gold for $10. Can you imagine every gold piece having a unique UUID? Even if you didn’t use 256 bit hashes, even at 64 bits you…

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    Comment #33075589

    I hope anyone who enjoyed the article will find time to listen to the original team discuss UO’s early development and the crazy design and social problems they were trying to solv…

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    Comment #33075533

    Yeah, my point was that an internal PoW ledger (not decentralized but still technically a blockchain) would’ve been useful because: A) stack tracking per stackable type is trivial …