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chgriffin

HN member
Joined
Sat, Oct 02, 2010, 5:16 PM UTC
HN karma
140
Public activity
24 items

About chgriffin

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Recent public activity

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    Comment #4650696

    Yes, you can use it

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    Comment #3165726

    Yeah, WTF?

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    Comment #3165603

    And Facebook's wall

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    Comment #2956086

    And you would be wrong if it weren't for your parenthetical hedge. Using Betable, it's completely legal for any developer to offer real money gambling in their games to any players…

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    Comment #2955903

    @MostAwesomeDude I think you pointed out a major issue with social games in general, which is that across the industry, free-to-pay conversion rates are only about 2% and player on…

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    Comment #2918978

    Strange to me that people are talking about better ways to serve ads in games and apps instead of alternative revenue streams to ads. Ads suck no matter how you position them in yo…

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    Comment #2918964

    @somecallmetim i sympathize with your frustration. What do you think the solution is? What other ways do you monetize your games?

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    Comment #2853102

    sure, I thought that was obvious

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    Comment #2851913

    Yep, that's why I know so much about the space :)

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    Comment #2851751

    I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable ( http://developers.betable.com/developers/signin ), ga…

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    Comment #2851595

    Now, they could piggy-back on Betable's licenses and legally offer a casino in Second Life.

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    Comment #2851546

    The legal issues are solved by Betable ( http://developers.betable.com/developers/signin ). Betable already has gambling licenses which have been issued to them by the UK Gambling …

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    Comment #2786590

    Full Tilt Poker and Poker Stars were breaking the law. That's not what Betable is proposing. Had those two companies stayed outside of the US like Betfair and many other multi-bill…

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    Comment #2786301

    Real-money gambling historically generates over 100X more ARPU than typical social gaming revenue streams, so even with that rev split, game developers stand to make much more mone…