Viewing profile — casid
casid
HN member- Joined
- Sat, May 25, 2019, 11:59 PM UTC
- HN karma
- 28
- Public activity
- 19 items
- HN profile
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About casid
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Recent public activity
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Comment #47267379
I don't know. It looks shallow and simple, not even a demo.
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Comment #46579659
I'm always puzzled by these claims. I usually know exactly what I want my code to look like. Writing a prompt instead and waiting for the result to return takes me right out of the…
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Comment #46390003
This is happening already and it wastes so, so much time. Producing code never was the bottleneck. The bottleneck still is to produce the right amount of code and to understand wha…
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Comment #45876291
I‘m working on Astroloot, think of a Diablo/PoE like ARPG but in space. I‘ve just finished the final pinnacle boss of the endgame in the version released last weekend. https://stor…
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Comment #44423432
Oh, nice! If you like PoE, you should feel right at home!
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Comment #44421059
Thank you! I have a SteamDeck myself and the game constantly runs at 90fps. The game has full controller support, so it is very comfortable to play on Deck.
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Comment #44419790
I'm working on a video game called Astroloot[1], a mix of bullet-heaven and scifi-space ARPG. After two years, I've finally completed the main-campaign and now start with the endga…
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Comment #25971162
Turbo Pascal was my first programming language, I remember hacking together small games with it and sharing them at school on floppy disks. It's a shame what Embarcadero has done t…
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Comment #24207274
Hey everyone! Due to my frustration with JSP at work, I've written jte during lockdown - a small template engine that gets out of the way as much as possible. Frontend can write pl…
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Comment #22072635
My contribution is a tower defense I've been working on over the last 7 years and that I'm still regularily playing myself: https://mazebert.com/ The graphics are pretty bad (I'm d…
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