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borodust

HN member
Joined
Sat, Feb 10, 2018, 8:08 PM UTC
HN karma
9
Public activity
9 items

About borodust

[ my public key: https://keybase.io/borodust; my proof: https://keybase.io/borodust/sigs/USeBV47VzvfzjUPmOiNkHckcB5i6PfNcPZvxQ9CP-fw ]

Recent public activity

  1. comment
    Comment #28604896

    If you stumble upon a confusing problem, we might be able to help you in #lispgames channel on LiberaChat IRC[0] or #lisp-gamedev channel on Lisp Discord[1]. Also, feel free to sta…

  2. comment
    Comment #28603518

    No specific theme this time, apart from the requirement that game must be written in a Lisp.

  3. story
  4. comment
    Comment #28359700

    Have a look at SLIMA for Atom[0]. [0]: https://github.com/neil-lindquist/SLIMA

  5. comment
    Comment #27634529

    Author on the line. Thanks for the shoutout! :cl-bodge itself is still an experimental tech that has barely any documentation - I won't recommend using it directly, unless you are …

  6. comment
    Comment #25325885

    :claw author reporting in. At first, I was semi-skeptical too, but not anymore. I've managed to wrap a few C++ libraries (GLM, Filament, PhysX). Not without a manual intervention (…

  7. story
  8. comment
    Comment #17639790

    A lot of us at #lispgames[1][2] community using it to make games and related tools. We have a bunch of awesome libraries and wrappers, few game engines/frameworks (3D/2D alike) in …

  9. comment
    Comment #16349330

    This one is a generic but full thin wrapper over Nuklear. It's not tied to cl-bodge in any way :) https://github.com/borodust/nuklear-blob is an asdf system with loadable compiled …