Viewing profile — borodust
borodust
HN member- Joined
- Sat, Feb 10, 2018, 8:08 PM UTC
- HN karma
- 9
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- 9 items
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About borodust
Recent public activity
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Comment #28604896
If you stumble upon a confusing problem, we might be able to help you in #lispgames channel on LiberaChat IRC[0] or #lisp-gamedev channel on Lisp Discord[1]. Also, feel free to sta…
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Comment #28603518
No specific theme this time, apart from the requirement that game must be written in a Lisp.
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Comment #28359700
Have a look at SLIMA for Atom[0]. [0]: https://github.com/neil-lindquist/SLIMA
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Comment #27634529
Author on the line. Thanks for the shoutout! :cl-bodge itself is still an experimental tech that has barely any documentation - I won't recommend using it directly, unless you are …
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Comment #25325885
:claw author reporting in. At first, I was semi-skeptical too, but not anymore. I've managed to wrap a few C++ libraries (GLM, Filament, PhysX). Not without a manual intervention (…
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Comment #17639790
A lot of us at #lispgames[1][2] community using it to make games and related tools. We have a bunch of awesome libraries and wrappers, few game engines/frameworks (3D/2D alike) in …
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Comment #16349330
This one is a generic but full thin wrapper over Nuklear. It's not tied to cl-bodge in any way :) https://github.com/borodust/nuklear-blob is an asdf system with loadable compiled …