Viewing profile — bharatparikh
bharatparikh
HN member- Joined
- Tue, Jan 20, 2015, 11:37 AM UTC
- HN karma
- 63
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- 24 items
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About bharatparikh
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Comment #8922956
Had never heard about it before. Will give it a try. Thanks for suggesting!
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Comment #8920037
Corrected the sentence in Play Store. Thanks for the input!
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Comment #8919755
Thank you! I can't share the exact numbers. All I can say is the earnings are not enough to make a living (even in a low cost country like India) :) Probably, the numbers are not e…
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Comment #8919062
Thank you for your appreciation. Coming from Java, adapting to c# was easier for me since syntax-wise these are very similar languages. I am now learning Objective C and I can unde…
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Comment #8918951
For the lack of a visual editor to visualize how the scene would look like. In Unity3D you can play a game, pause it, make necessary changes to find out how would it effect your sc…
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Comment #8918915
The first screenshot displayed to the user in Play Store depends upon the platform that you are using to view the Play Store entry. Check out within your Play Store app on Android …
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Comment #8917745
Thanks for your encouraging feedback. Thats a very good suggestion. I will start putting together something once I port this game to iOS.
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Comment #8917682
Battle of Tanks was using Libgdx. This one is using Unity3D. Knowing Java and Libgdx engine helped a little but it was still a very different experience using Unity3D and C#.
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Comment #8917603
Thanks for your suggestion. The title and description of the game in Play Store plays a big part in ranking the game against keyword searches. Hence, a lot of Indie developers like…
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Comment #8917447
Yes, I have used free graphics and optimized them to reduce the vertex count and size and also created custom animations. All the arenas / level have been modeled by me though. I a…
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Comment #8917424
Thanks a lot for your encouraging feedback and the suggestion! Posted to /r/Android.
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Comment #8917107
Thanks for your encouraging feedback! I was the sole game developer / designer working on it. It took about 2 person months of effort. I have prior experience in Java and Libgdx en…
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Comment #8917032
Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for…
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Comment #8916994
Thanks for pointing that out. I will make the necessary correction. I don't remember if I got help in getting the text translated or if I had used Google Translator. In either case…
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Comment #8916991
Thanks for your comment. I can relate and agree to whatever you have mentioned. The chances of Indie game succeeding are very slim. My motivation for making games is two folds - on…
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