Viewing profile — barrettcolin
barrettcolin
HN member- Joined
- Wed, May 30, 2007, 8:22 PM UTC
- HN karma
- 75
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- 56 items
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About barrettcolin
Recent public activity
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Comment #3765297
I see this new note on the Adobe Alchemy labs page: "Domain memory (used by Alchemy) and Stage3D hardware acceleration – when used in combination – will be part of a premium tier o…
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Comment #3351255
That reminds me: I noticed that humblebundle.com is apparently involved in the purchase transactions for the recently released 'English Country Tune'. So maybe there's more afoot t…
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Comment #3290852
For the sake of completeness, here is where I read that: http://www.ode.org/old_list_archives/2004-December/014735.ht... From looking at the game code, I see odd things like rollin…
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Comment #3279799
The slightly longer and more correct answer is the source release contains the game engine source and the Doom 3 and RoE game DLL source. The Doom 3/RoE game data is still required…
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Comment #3279793
It includes the source code for the expansion pack game dll (in d3xp). You'll still need the original RoE assets (when I went to install them on Windows, the installer crapped out …
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Comment #3270472
I'm not sure where I picked up the info, and I haven't looked at the code to confirm it, but I believe the physics engine implementation is tied tightly to both the collision detec…
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Comment #3270451
You don't. It's only implemented for Win32 (see neo/tools/edit_stub.cpp).
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Comment #3004296
Surprising? I wouldn't say that; C# is used in lots of non-Microsoft places these days: http://www.fastchicken.co.nz/2011/09/15/c-its-just-not-porta...
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Comment #3000118
Unexpected, but not without precedent. XNA on Xbox/Windows Phone 7/Windows, Unity3D across its range of supported platforms; it'll be interesting to see with Sony come up with.
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Comment #2945901
You can get a pretty good idea from looking at the mod sdk code, which is available from here: http://iddevnet.com/doom3/ There's quite a lot available in the game code; the physic…
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Comment #2890806
He may be referring to Scaleform (or another Flash GUI library; I don't think he specifies), but he's also talking about his experience with scripting in Doom 3- which I'm fairly s…
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Comment #2886297
RAD game tools, purveyors of lots of 'middleware' for games, have developed their own Flash playback engine called Iggy. I don't know how it rates, but its an option: http://www.ra…
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Comment #2836352
My understanding is, "drawing" (in-view composition) is largely, if not completely, software (Quartz2D). Composition between views is (can be, at least) handled by the GPU; and tha…
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Comment #2759044
This isn't new news if you've been following this business since the start: http://news.ycombinator.com/item?id=2552563
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Comment #2713271
As a complement, Chris Hecker has kept some of his notes regarding OpenGL vs. Direct3D around: http://chrishecker.com/OpenGL It seemed quite important at the time that he- who bega…
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Comment #2552563
Reportedly, it isn't restricted to just in-app purchase: http://twitter.com/#!/jamesthomson/status/70095343605391360
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Comment #2552074
I'm not an IP lawyer, but according to this other post the patent at issue was filed in August 1992: http://www.lodsys.com/1/post/2011/05/q-opinion-in-several-bl... Won't that expi…
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Comment #2511864
It was recollection on my part; not backed by empirical evidence. For this exact case, though: wouldn't you better handle this with floating point exceptions?
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Comment #2509578
I've had fairly heated arguments about this in the past and I'm curious to know if anyone else holds the same opinion: I contend that a normalize function is a really bad place to …
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Comment #2446025
Digital Foundry has a series of interesting articles about measuring input lag in console games; I think this is the first: http://www.eurogamer.net/articles/digitalfoundry-lag-fac…
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Comment #2422949
Another excellent resource is the archive of Erin Catto's GDC presentations (Erin is the author of Box2D). Box2D was first presented in 2006; the 2005 presentation is about an iter…
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Comment #2304511
Spot on, I think; I would add that as well as being a subject matter expert, you will also need to be intimately familiar with the hardware architectures of the Xbox 360 and PS3, s…
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Comment #2301097
To my knowledge, this is actually the second such fund being made available since late last year. I guess the first one was oversubscribed, which (I hope at least) augurs well. If …