Viewing profile — apexedison
apexedison
HN member- Joined
- Tue, Dec 22, 2020, 3:29 AM UTC
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- 39 items
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About apexedison
Recent public activity
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Comment #43801250
Thanks for the shout-out.
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Comment #40183253
Thanks for asking I could give a better explanation. We mean the participant ships a project (like shipping code) and we physically ship them materials (like a drawing machine in t…
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Comment #40183122
I really like Bart Dring's work but haven't seen this one before. Thanks for sharing!
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Comment #40183104
That's correct! The machine is in exchange for sharing your art program.
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Show HN: Blot – code, art, robots and open source education
For the last few years, I've been working at a non-profit called Hack Club developing tools to support self-motivated teens to learn about technology and build community with other…
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Comment #39979699
Blot is completely open source (hardware and software). You can find the GitHub here: https://github.com/hackclub/blot I spent the last year building Blot with teenagers in the Hac…
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Comment #39041073
We built an editor for making simple (but complete and fun) games to help young folks (or anyone) learn to code. It's at sprig.hackclub.com If your son shares the game publicly as …
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Comment #38651130
I've built a number of bidirectional editors, often with CodeMirror. You could check out my bidirectional circuit design tool: https://github.com/leomcelroy/svg-pcb Paper on it her…
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Comment #33462278
It's not, we'll do our best to ship everywhere we can.
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Comment #33456748
Many people who in retrospect are truly innovative almost definitionally spend their time doing things other people don't regard as valuable (at first at least). As an extreme exam…
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Comment #33456551
As others pointed out when fully assembled most of the board is covered (but visible). We designed the board to function like a devkit for the pico as well so unused pins are broke…
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Comment #33454875
Amazing! Your son has been such a valuable contributor. I also love the games he made.
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Comment #33454863
Give it a try! I'd love to see the game you make.
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Comment #33454749
Thanks! I've been really strongly influenced by great constructionists like Brian Silverman (who worked on Scratch and early Lego Mindstorms). He also helped consult on Sprig actua…
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Comment #33454665
We chose the aesthetic of the bare PCB to help demystify the technology. The console is also designed to be repurposed as a hardware devkit (there are breakout pads and what not).
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Comment #33454593
This is an interesting point. One of the major things we're trying to demonstrate with Hack Club is we box people in too much based on their age. Especially young people who genera…
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Comment #33453479
If you want to check out some of the games people have made you can find them here: https://sprig.hackclub.com/gallery
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Comment #33453451
I think it's a well executed project and the UI design on the editor is nicely done. We focused a lot on the API of our game engine and honed in on having a small construction kit …
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Comment #33453153
Thank you! I found the other fantasy consoles quite inspiring, PuzzleScript too.
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Comment #33452384
There are some backing covers which are laser cut. It's possible to swap with a 3D printed cover and use the same mounting holes.
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Comment #33451834
We debated running JS (Kaluma) or micropython on the Pico. We started with Kaluma because the editor is in the browser. After we got some game submissions though we realized we'd h…
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Comment #33451717
Haha thanks. Hack Club certainly has adults involved (like myself) but we structure projects so teens can be core contributors (the rest of the core engineering staff on Sprig are …
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Comment #33451560
The idea is to help people learn programming by making it easier for them to think of and execute projects which they share with others. In this case those projects are the making …