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amitmathew

HN member
Joined
Fri, Jul 20, 2012, 2:46 PM UTC
HN karma
360
Public activity
56 items

About amitmathew

Founder of Quiver (https://quiver.dev), a community to help indie game developers learn to develop and publish games with the Godot game engine.

Previously founded Cram Fighter, a study planner for medical students (exited 2021), and Centrana, a startup in the patient education space. Former professional game developer.

Happy to help!

http://www.linkedin.com/in/amitmathew

amit (at the domain of) quiver (dot) dev

Recent public activity

  1. comment
    Comment #38021110

    At my last startup, our product required information that didn't exist in the digital world - the table of contents of hundreds of medical books. So I used to spend nights and week…

  2. comment
    Comment #37827757

    Awesome! The 3D shooter course is in production now, and is looking great so far. We try to inject best practices in all of our courses as well as weighing tradeoffs when discussin…

  3. comment
    Comment #37826151

    Wow...I wrote up a whimsical account of what could happen after the price increases. I got the timing wrong (I thought it would take several months for the CEO to step down), but s…

  4. comment
    Comment #37824809

    At Quiver, we’re building comprehensive, polished courses for Godot. We aim to take you from the basics to more advanced concepts. Our content isn’t free though, but we’re doing ou…

  5. comment
    Comment #37563997

    Totally agree, that's why I submitted this article. I'm personally invested in seeing Godot become successful, but this type of constructive criticism is great for the ecosystem (e…

  6. comment
    Comment #37562499

    There's a good post on Reddit of a dev creating small web exports using custom builds: https://old.reddit.com/r/godot/comments/16lti15/godot_is_not... .

  7. story
  8. comment
    Comment #37523347

    I'm less concerned about Unreal pulling a Unity. The bigger issue is just a lack of attention. The last numbers I saw was that Unreal was pulling in $100m a year for Epic. That's a…

  9. story
  10. comment
    Comment #37500907

    There are a couple of projects working on this. These are two of the best ones that I know of: * Unidot: https://github.com/V-Sekai/unidot_importer * UnityPackage For Godot: https:…

  11. comment
    Comment #37500528

    If anyone's looking for a quick intro to Godot 4, you can take a look at our video series: https://quiver.dev/tutorials/create-your-first-godot-4-game/ . Disclaimer: this is offere…

  12. comment
    Comment #37482150

    W4 Games, which was founded by some of the Godot devs, also recently announced console support: https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-... .

  13. comment
    Comment #36616876

    It's funny, I met the two co-creators of Godot at GDC this year and they both pronounce it differently. So there may never be a consensus!

  14. comment
    Comment #36616834

    We have a free tutorial for Godot 4 that takes you from the start to a complete game in about two hours. You can find it here: https://quiver.dev/tutorials/create-your-first-godot-…

  15. comment
    Comment #35805235

    Depends how you define well-known. The Godot showcase lists some of the popular ones: https://godotengine.org/showcase/ . I believe Dome Keeper did $1m+ in sales with a 2-person te…

  16. comment
    Comment #35805095

    That's not correct. They don't even mention the asset store in their annual reports or shareholder letters any more, but in 2020 the Asset Store revenue was part of a category that…

  17. comment
    Comment #34199298

    Very possible! I'm in the process of building a C&C-like prototype, except 2D. I'm hoping to post a tutorial + code in a couple of weeks on our site (link in profile). If you want …

  18. comment
    Comment #34071134

    If you're just getting started, I'd recommend trying out a few engines to see what clicks (I find it usually takes at least an afternoon to get a feel for an engine). JS engines te…

  19. comment
    Comment #34014710

    This article is pretty shallow, but I agree with the broad strokes. I'm personally betting on Godot reaching an inflection point (I have $$$ personally invested in a startup bettin…

  20. comment
    Comment #33794241

    Our company creates Godot courses and while we have scripts for our videos, we’ve found it difficult to turn them into books. Game programming is just so visual, especially introdu…

  21. comment
    Comment #33758746

    Our company, Quiver, has a free Godot 4 course that takes you from basics to a finished 2d infinite runner in about 2 hours. https://quiver.dev/tutorials/create-your-first-godot-4-…

  22. comment
    Comment #33509911

    If anyone's interested in learning the basics of Godot 4, we just launched a free tutorial series: https://quiver.dev/tutorials/create-your-first-godot-4-game/ (also on YouTube: ht…

  23. comment
    Comment #32837389

    The company is Quiver ( https://quiver.dev ). There's not much to see right now, but we're looking to launch in the next month or two.

  24. comment
    Comment #32829452

    That's a good question and to be honest, we're still figuring it out. Making our templates open source have the benefits of allowing the broader community to contribute, helps make…

  25. comment
    Comment #32828325

    Agreed! I don't think there's anything really standing in the way of building high-quality games with Godot. As Godot continues to mature and with the right tools and support for t…