The anatomy of a Godot API call
sampruden.github.io
The anatomy of a Godot API call
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Re: The anatomy of a Godot API call
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#5> However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch.
If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly quickly if people start flocking to a tool.
Re: The anatomy of a Godot API call
#6Re: The anatomy of a Godot API call
#7The thesis of the article appears to be > However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch. If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly qu…
Re: The anatomy of a Godot API call
#8I'm not sure I understood everything here, but I think the tl;dr is that Godot has a powerful new rendering technique called "foreshadowing".
Re: The anatomy of a Godot API call
#9The thesis of the article appears to be > However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch. If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly qu…
Re: The anatomy of a Godot API call
#10The thesis of the article appears to be > However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch. If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly qu…
Javascript still remains slow. Java is fast enough that it doesn't matter. However, no one will use Java to build Linux kernel.