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adanto6840

HN member
Joined
Fri, Jul 15, 2011, 2:33 AM UTC
HN karma
1,527
Public activity
428 items

About adanto6840

arthur (at) dantonio (dot) co

Note: That is Dot CO -- no M -- just CO!

Recent public activity

  1. comment
    Comment #47043083

    Great question. I'd love to know if anyone has had any success with handheld buttons/bluetooth remotes or similar, too.

  2. comment
    Comment #46767867

    Because the comment is just a copy/paste of the content at the URL at the top of the comment; which doesn’t add anything to the discussion, because it’s not discussion at all. It’s…

  3. comment
    Comment #44596702

    I’m sure that structural engineers will be heavily involved. While there are some things to consider or worry about, I don’t know that any of your concerns are actually valid thing…

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    Comment #44109080

    I've done a lot of work on realtime obstacle avoidance that scales well (targeting ~60-100k agents) -- steering behaviors, flow fields, RVO2/ORCA, and lots more -- for agent-based …

  5. comment
    Comment #42758502

    It appears to be back online as of 8:30AM PT. I saw it down an hour ago or so, but seems to be operating as usual again now. That was quicker than I had expected, though I thought …

  6. comment
    Comment #40189261

    Love it. SimAirport makes extensive use of flow fields -- they're one of the numerous different pathfinding/following systems we use in the game -- but a very important one as they…

  7. story
  8. comment
    Comment #39591194

    Location: Las Vegas // London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request.…

  9. comment
    Comment #39234082

    Love this. I'll be reaching out. :)

  10. comment
    Comment #39233487

    Somewhat tangential, but here's a cool somewhat open-source project related to Dolby Atmos: https://cavern.sbence.hu/cavern/ https://github.com/VoidXH/Cavern The visualizer, which …

  11. comment
    Comment #39222958

    Location: Las Vegas // London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request.…

  12. comment
    Comment #39208765

    Glad to see Don Hopkins mentioned, I came to this thread hoping he had seen it & commented already. I'm curious to hear his thoughts on it! I know he loves radial menus, understand…

  13. comment
    Comment #38848990

    Location: Las Vegas // London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request.…

  14. comment
    Comment #38836579

    One of the more common approaches to AI in games is called GOAP [0][1] (Goal Oriented Action Planning), and it essentially "selects" which action set using the same concept -- grap…

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  17. comment
    Comment #38493149

    Location: London Remote: Yes. Relocate: Yes. Technologies: C#/.NET, Unity, JS, Ruby, PHP, Python, shaders, C - and many more. Résumé/CV: Upon request. Email: hn@dantonio.info Entre…

  18. comment
    Comment #38112483

    Location: London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request. Email: hn@da…

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  20. comment
    Comment #38035954

    Creator of SimAirport here. We fought EAs opposition to the trademark and won; we did the same for the SimCasino trademark. :)

  21. comment
    Comment #37772036

    Location: Las Vegas, NV Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C++, C - and many more. Résumé/CV: Upon request. …

  22. comment
    Comment #37719435

    Looking forward to it! :)

  23. comment
    Comment #37705036

    Likewise, Amit is phenomenal and the content (and especially its presentation) is really second to none. The value he places on ensuring links stay working, and that content is acc…

  24. comment
    Comment #37268017

    I have to ask, sincerely -- how many hours does one put into a game that does have a good "end game"? As a game developer myself, when someone asks me what it's like to make games …

  25. comment
    Comment #37041971

    "DJ" (music) control for toddlers - colloquially referred to as "the buttons" in our family, they've brought substantial peace to our household & they've helped our kids improve at…