Viewing profile — adanto6840
adanto6840
HN member- Joined
- Fri, Jul 15, 2011, 2:33 AM UTC
- HN karma
- 1,527
- Public activity
- 428 items
- HN profile
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About adanto6840
Note: That is Dot CO -- no M -- just CO!
Recent public activity
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Comment #47043083
Great question. I'd love to know if anyone has had any success with handheld buttons/bluetooth remotes or similar, too.
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Comment #46767867
Because the comment is just a copy/paste of the content at the URL at the top of the comment; which doesn’t add anything to the discussion, because it’s not discussion at all. It’s…
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Comment #44596702
I’m sure that structural engineers will be heavily involved. While there are some things to consider or worry about, I don’t know that any of your concerns are actually valid thing…
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Comment #44109080
I've done a lot of work on realtime obstacle avoidance that scales well (targeting ~60-100k agents) -- steering behaviors, flow fields, RVO2/ORCA, and lots more -- for agent-based …
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Comment #42758502
It appears to be back online as of 8:30AM PT. I saw it down an hour ago or so, but seems to be operating as usual again now. That was quicker than I had expected, though I thought …
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Comment #40189261
Love it. SimAirport makes extensive use of flow fields -- they're one of the numerous different pathfinding/following systems we use in the game -- but a very important one as they…
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Comment #39591194
Location: Las Vegas // London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request.…
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Comment #39234082
Love this. I'll be reaching out. :)
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Comment #39233487
Somewhat tangential, but here's a cool somewhat open-source project related to Dolby Atmos: https://cavern.sbence.hu/cavern/ https://github.com/VoidXH/Cavern The visualizer, which …
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Comment #39222958
Location: Las Vegas // London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request.…
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Comment #39208765
Glad to see Don Hopkins mentioned, I came to this thread hoping he had seen it & commented already. I'm curious to hear his thoughts on it! I know he loves radial menus, understand…
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Comment #38848990
Location: Las Vegas // London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request.…
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Comment #38836579
One of the more common approaches to AI in games is called GOAP [0][1] (Goal Oriented Action Planning), and it essentially "selects" which action set using the same concept -- grap…
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Comment #38493149
Location: London Remote: Yes. Relocate: Yes. Technologies: C#/.NET, Unity, JS, Ruby, PHP, Python, shaders, C - and many more. Résumé/CV: Upon request. Email: hn@dantonio.info Entre…
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Comment #38112483
Location: London Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more. Résumé/CV: Upon request. Email: hn@da…
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Comment #38035954
Creator of SimAirport here. We fought EAs opposition to the trademark and won; we did the same for the SimCasino trademark. :)
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Comment #37772036
Location: Las Vegas, NV Remote: Yes. Relocate: Yes. Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C++, C - and many more. Résumé/CV: Upon request. …
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Comment #37719435
Looking forward to it! :)
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Comment #37705036
Likewise, Amit is phenomenal and the content (and especially its presentation) is really second to none. The value he places on ensuring links stay working, and that content is acc…
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Comment #37268017
I have to ask, sincerely -- how many hours does one put into a game that does have a good "end game"? As a game developer myself, when someone asks me what it's like to make games …
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Comment #37041971
"DJ" (music) control for toddlers - colloquially referred to as "the buttons" in our family, they've brought substantial peace to our household & they've helped our kids improve at…