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Viewing profile — Voltage

Voltage

HN member
Joined
Tue, Apr 15, 2008, 10:29 PM UTC
HN karma
67
Public activity
48 items

About Voltage

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Recent public activity

  1. comment
    Comment #48563064

    Here's the mini write up about how they achieved real time raytracing on the CPU 25 years ago: https://web.archive.org/web/20060213141031/http://www.demosc...

  2. comment
    Comment #46673361

    https://www.youtube.com/watch?v=wYPY9-yjclo Squeezing 3 hits (evenly placed) in the time that you'd expect to hit 2 hit.

  3. comment
    Comment #46673246

    https://beats.lasagna.pizza/?name=lo-fi+dust&bpm=95&i0=K0100... Fun! I'd love to be able to add triplets.

  4. comment
    Comment #44175883

    Yeah, I'm very familiar with the tech, I've been interested in games dev and web dev for a few decades now. So you could be right, that the models aren't ready to "play on their ow…

  5. comment
    Comment #44168380

    I will. I'm just trying to evaluate the tools on a medium size task. I'm trying copilot's agent mode with the goal of creating a warcraft 1 clone. Or something resembling it.

  6. comment
    Comment #44168039

    * It's not mobile friendly, and you use arrow keys to move around

  7. comment
    Comment #44167994

    I'm on the side of AI is a huge productivity booster (by my guess... 10x) But I don't want to make the claim lightly, so I did an experiment. I signed up for copilot pro, and have …

  8. comment
    Comment #42968506

    Given my interest in games and demos, I feel the opposite. I'm always in search of the real-time method that looks plausible and can cover huge areas in 3d space. Computational acc…

  9. comment
    Comment #41919847

    Yeah the demoscene jumps out as a good candidate to represent "creative 'useless' programs". :) I make a few demos, but my personal favourite was this 4k (windows executable less t…

  10. comment
    Comment #40805938

    https://david.li/fluid/

  11. comment
    Comment #40384205

    1) Can build to web mobile 2) Editor for the art team

  12. comment
    Comment #38467755

    A big smiley face. :) uniform float time; varying vec2 vUv; // https://iquilezles.org/articles/distfunctions2d/ (Thanks IQ!) float sdRing( in vec2 p, in vec2 n, in float r, float t…

  13. comment
    Comment #34635056

    Thanks for the tip. I thought I recognized your handle! You wrote the "A Primer on Bézier Curves" article. Thanks for providing that amazing resource, it's been invaluable during m…

  14. comment
    Comment #34633480

    Great article! I didn't know about Rotation Minimizing Frames or the double reflection method. I've run up against the issue of unexpected twisting of splines at work more than onc…

  15. comment
    Comment #28835410

    As an Australian, is the best approach to encrypt all my storage and communications? Is that even possible when the potential threat is the government?

  16. comment
    Comment #28666336

    I wholeheartedly disagree with this assessment of Apple. As a long time business owner and developer, I've had nothing but pain as a developer working with Apple technologies. We'v…

  17. comment
    Comment #28137019

    Counter point: Often I am faced with doing it right or doing it within budget for an activation that is designed to live for a few weeks only. I aim for 100% compatibility with dif…

  18. comment
    Comment #28058194

    "Satan should chair your meetings" ... She already does.

  19. comment
    Comment #26528836

    Congrats on your PPL! I did 10 hours 15 years ago, but stopped when my first baby came along.

  20. comment
    Comment #26453251

    I won't pretend to understand the intricacies in your article here, but have you seen this paper / video by Cem Yuksel (University of Utah).... By my layman understanding the curve…

  21. comment
    Comment #26313657

    In Example 3, there is a 'pushq %rax' but no subsequent pop command. Error or is the stack being manipulated in another way elsewhere?

  22. comment
    Comment #25436498

    Very cool indeed. Seems like a good platform to apply the demoscene trick of "adaptive subsampling" to greatly improve performance at the cost of a little image quality. It takes a…

  23. comment
    Comment #23522886

    As a long time self learner (35 years), I really enjoyed the learning format (and learning focus!). I was surprised how much I enjoyed clicking I learned something, even though I g…

  24. comment
    Comment #23256317

    I use Unreal Engine Blueprint visual scripting a lot, and I like it too. Regarding your point about complex logic and number crunching can be alleviated by using a 'Math Expression…

  25. comment
    Comment #23138804

    https://csdb.dk/release/?id=48577 You can actually get 9 sprites on a raster line, but only in a very specific configuration. This absolutely blew my nerd mind when I saw it. The f…