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Viewing profile — Uriopass

Uriopass

HN member
Joined
Tue, Jun 23, 2020, 2:13 PM UTC
HN karma
483
Public activity
30 items

About Uriopass

https://github.com/Uriopass

Recent public activity

  1. comment
    Comment #49146752

    Impressive results in a massive A/B test, replacing hand-tuned ranker famous for how much engineering hours went into it with a "simple" post trained LLM. I've worked with ranking …

  2. story
  3. comment
    Comment #46828401

    What do you think those animals eat?

  4. comment
    Comment #46657715

    > We couldn't just deploy and pray. 50,000 goroutines don't just disappear. They do once you restart the server. Unsure what the "phase 3 monitoring" shows where the goroutines go …

  5. story
  6. comment
    Comment #44530381

    In this case any simple unit test would have catched it. Surprised it wasn't mentioned in the post.

  7. comment
    Comment #44482949

    This begs for an analysis of the final graph.

  8. comment
    Comment #42636858

    Dropping the How is part of Hackernews guidelines

  9. story
  10. comment
    Comment #38363748

    Yes: https://news.ycombinator.com/newsguidelines.html

  11. comment
    Comment #37973918

    I recently implemented a PBR renderer by following the learnopengl PBR tutorial. It doesn't pass the white furnace test. That made me realize I didn't understand much of the math I…

  12. comment
    Comment #37389004

    xkcd 2^11 https://xkcd.com/2048/

  13. comment
    Comment #36834100

    I'm all for AI generated content. I think any automation helps push society forward. In practice however I didn't see any real good generated 3D asset for now. The problem is proba…

  14. comment
    Comment #36834080

    I went with a utility approach as I felt it would incur nice emergent behaviour. Every so often, citizens and companies (I call the abstraction a "Soul") look through everything th…

  15. comment
    Comment #36834065

    I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.". All the blocks are there and the language is re…

  16. comment
    Comment #36833546

    Thank you! Could you elaborate on what things you found best? As to me, almost none of the project is ready for HN yet :D

  17. comment
    Comment #36833529

    I have to say I'm confused by this. After looking through their website I do not really understand what Spectra City is about or how I can get involved.

  18. comment
    Comment #36833512

    TIL Factorio was funded on Indiegogo! But yes, I'm really not ready for that kind of pressure and marketing efforts. I feel - and even more so since Cities:Skylines 2 announcement …

  19. comment
    Comment #36833491

    I've always thought about plugging LLMs into the simulation, even pre-generated naratives could be interesting. But I'd have to give it more thought as it seems pretty hard for suc…

  20. comment
    Comment #36833453

    All aspects of the game need more work, I think anyone that ever worked near the video-game space could help. - 3D assets - Audio assets - UI/UX design - Low-level graphics shenani…

  21. comment
    Comment #36833441

    Public transportation is definitely planned, although it's a lot of work. Cars + trucks + trains are the minimal set of transport methods to allow anything to go anywhere. I love t…

  22. comment
    Comment #36833317

    Hello, all contributions are welcome! The discord badge in the readme is not very big, here's the discord link: https://discord.gg/CAaZhUJ EDIT: very impressive portfolio!

  23. comment
    Comment #36833306

    There's not much at the moment really, the idea is that all citizens have their own state and decide what they want to do themselves. For example, all of them have hunger state, ha…

  24. comment
    Comment #36831553

    Thank you for the kind words, very much appreciated.

  25. comment
    Comment #36831409

    I spend a lot of time in public transportation looking out the window, thinking about the mechanics of society. I have always liked simulations so I thought: Why not try to simulat…