Viewing profile — JulianGarnier
JulianGarnier
HN member- Joined
- Fri, Mar 23, 2012, 10:24 AM UTC
- HN karma
- 579
- Public activity
- 44 items
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About JulianGarnier
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Recent public activity
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Comment #43651910
It's decided, I'm making a course! I'll explain how the new Anime.js website was created by recreating the entire landing page from scratch, while sharing all the animation tricks …
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Comment #43651899
Sorry about that. I had lots of issues with this form... I added a dedicated page for joining the wait list for the course I'm making about recreating the landing page. You can joi…
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Comment #43591917
You can leave your email in the footer of the landing page > https://animejs.com/#site-footer I'll set up a dedicated temporary page for the course soon. Thanks for the interest!
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Comment #43583658
Hey I'm the author of the lib, I think this is my favorite comment about the landing page I read so far. I've started learning web development with Flash in the 2000s, so this hits…
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Comment #43583549
Hey I'm the author of the lib, exactly, I don't really "highjack" the body scroll, I'm only controlling the background animations with it, while keeping most of the body content sc…
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Comment #43583523
Hey I'm the author of the lib, I'm thinking about making a course on how to re-create the landing page, would that be something you're interested in?
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Comment #36450850
Because the docs have been written 4 years ago, and back then const and let weren’t widely used. The upcoming documentation for V4 has been completely rewritten with up to date Jav…
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Comment #36449245
Creating something like the homepage of animejs.com without an animation library today is still quite challenging.
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Comment #36448320
Not planned for now, but I haven't really looked into it. I'll consider after the V4 is released.
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Comment #36447808
Also, I love that every time I make it to the front page of HN, this comes up.
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Comment #36447783
I've been considering offering early access exclusively to GitHub sponsors once the documentation and migration guide are completed. Would this be something that interests you?
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Comment #36447416
Thank you!
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Comment #36447411
Thanks, you're going to love V4.
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Comment #36447400
It's also a reference to the verb "animated“ in french: "animé".
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Comment #36447382
Hi, I'm the creator of Anime.js. Firstly, thank you for the submission. I honestly didn't anticipate being featured on the homepage of HN without any major update to the library! T…
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Comment #11992796
No I didn't, and you're right, GSAP perf looks amazing under your stress test! But I think it's a little bit unfair to compare performance on one test case. Anime was designed to o…
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Comment #11990179
Simply use the path object created by anime.path() as a value of one of your transform property (doc updated https://github.com/juliangarnier/anime#motion-path )
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Comment #11989446
"Anime (Japanese: アニメ), is Japanese hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation…
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Comment #11989164
Ok so I went with "flexible", I'm not 100% sure yet, but that will do the job for now
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Comment #11988871
Weird, it works really smoothly on my phone. Not sure what can be the cause of the CPU outrage on a laptop, specially on Chrome... I'll try to make some tests on Linux.
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Comment #11988823
Regarding the performance, Anime is equal or better in some cases than the other javascript animation libraries out there. Not sure to understand what you mean by "coordinate multi…
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Comment #11988412
It means "multipurpose", polyvalent is a really common word in French, but apparently doesn't have the same signification in English, or is less common. I'll replace it by somethin…
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Comment #11987199
No, but you can record your screen using an app like Licecap (that's what I did for the documentation)