Viewing profile — FredrikNoren
FredrikNoren
HN member- Joined
- Tue, Aug 20, 2013, 4:19 PM UTC
- HN karma
- 179
- Public activity
- 60 items
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About FredrikNoren
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Recent public activity
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Comment #41981240
Wow that's great! Thank you!
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Comment #41972393
Thanks! That's really interesting stuff, will definitely look into those!
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Comment #41970990
I'm experimenting with an AI assisted world building / story telling tool: https://youtu.be/OGkSI3VfxRU . The idea is to do kind of what Cursor is doing for programming; accelerate…
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Comment #40434234
So... I think maybe the same could have been said about writing once upon a time. "What if everyone could write, we'd flood the market with poorly written books!". Well we went fro…
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Comment #40429398
Nope, that's unrelated.
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Comment #40429299
So it's hard to give a number on how robust it is, but yes, simply telling GPT that "this doesn't work" or "try again" does work a lot of the time. We're trying to give GPT as much…
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Comment #40428442
Thanks! We're using a service called Meshy ( https://www.meshy.ai ) to generate 3d models.
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Comment #40428219
Thank you!
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Comment #40428208
I'd say it's something in that direction (GameMaker) yeah. One big difference (other than the AI part) is that both building and playing is multiplayer by default. (Though of cours…
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Comment #40427889
We haven't looked into exactly how this will be handled yet, but I believe this would fall under the same laws and restrictions as any other online platform (YouTube, TikTok etc.),…
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Comment #40427800
Thanks! Oh yeah that would be really interesting to explore! We haven't done much with LLMs on the play side yet, but we know that there's so much that can be done there, that can …
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Comment #40427763
So far we've focused 100% on the creation side of things, but we're absolutely interested in helping people on the marketing side too. Something we've discussed here is; since it's…
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Comment #40426383
Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s w…
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Comment #38998598
Well, only a few people have tried it out so around $30 so far (haven't checked exactly how many but less than 30). The prompting is very unoptimized as well, so I'm sure it's poss…
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Comment #38966303
Hm yeah I can see your project; it looks like the players were created outside of the map. If you click-drag the map a bit you'll see them in the lower right corner. I'll see if I …
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Show HN: Prompty, build games with GPT (early prototype)
Hey guys, I’ve been playing around with this prototype for a way to build games using GPT. Some details: - It’s an absolute hack right now; expect bugs and user unfriendliness. Als…
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Comment #37768459
Thanks for detailed feedback!
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Comment #37768047
So we view the browser as one distribution channel among many. We want Ambient to run everywhere. The first platforms we built out Ambient for were actually desktop native, we've s…
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Comment #37767869
Oh yeah, absolutely agree, we're not stopping at 60 ms. Client side prediction is planned (see Philpax answer https://news.ycombinator.com/item?id=37767359 and our netcode roadmap:…
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Comment #37767624
Hm yeah, we need to fix the detection as part of instantiation, which happens in the engine. I'm adding a "Try anyway" button for you in the meantime, it should be up in a couple o…
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Comment #37767382
Yeah, it's part of the problem, but that would normally only give you ~60 - 100 ms lag (at least if you're on a decent connection, close-ish to the server). But we're experiencing …
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Comment #37766967
So if you browse to any game on you should see a download button to the left. Sorry to hear that the website doesn't feel good! Which parts of it specifically are you referring to?…
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Comment #37766829
It's built on top of WebTransport, which is also quite new. But yeah, we're also seeing the input lag issue here and we're on it, will be fixed soon! When it comes to loading resou…
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Comment #37766650
Pros: It's basically just a more modern API, so we can do a lot more (compute shaders for instance). There's a lot we can do on the performance side with it to make it faster than …