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Viewing profile — FredrikNoren

FredrikNoren

HN member
Joined
Tue, Aug 20, 2013, 4:19 PM UTC
HN karma
179
Public activity
60 items

About FredrikNoren

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Recent public activity

  1. comment
    Comment #41981240

    Wow that's great! Thank you!

  2. comment
    Comment #41972393

    Thanks! That's really interesting stuff, will definitely look into those!

  3. comment
    Comment #41970990

    I'm experimenting with an AI assisted world building / story telling tool: https://youtu.be/OGkSI3VfxRU . The idea is to do kind of what Cursor is doing for programming; accelerate…

  4. comment
    Comment #40434234

    So... I think maybe the same could have been said about writing once upon a time. "What if everyone could write, we'd flood the market with poorly written books!". Well we went fro…

  5. comment
    Comment #40429398

    Nope, that's unrelated.

  6. comment
    Comment #40429299

    So it's hard to give a number on how robust it is, but yes, simply telling GPT that "this doesn't work" or "try again" does work a lot of the time. We're trying to give GPT as much…

  7. comment
    Comment #40428442

    Thanks! We're using a service called Meshy ( https://www.meshy.ai ) to generate 3d models.

  8. comment
    Comment #40428219

    Thank you!

  9. comment
    Comment #40428208

    I'd say it's something in that direction (GameMaker) yeah. One big difference (other than the AI part) is that both building and playing is multiplayer by default. (Though of cours…

  10. comment
    Comment #40427889

    We haven't looked into exactly how this will be handled yet, but I believe this would fall under the same laws and restrictions as any other online platform (YouTube, TikTok etc.),…

  11. comment
    Comment #40427800

    Thanks! Oh yeah that would be really interesting to explore! We haven't done much with LLMs on the play side yet, but we know that there's so much that can be done there, that can …

  12. comment
    Comment #40427763

    So far we've focused 100% on the creation side of things, but we're absolutely interested in helping people on the marketing side too. Something we've discussed here is; since it's…

  13. comment
    Comment #40426383

    Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s w…

  14. story
  15. comment
    Comment #38998598

    Well, only a few people have tried it out so around $30 so far (haven't checked exactly how many but less than 30). The prompting is very unoptimized as well, so I'm sure it's poss…

  16. comment
    Comment #38966303

    Hm yeah I can see your project; it looks like the players were created outside of the map. If you click-drag the map a bit you'll see them in the lower right corner. I'll see if I …

  17. story
    Show HN: Prompty, build games with GPT (early prototype)

    Hey guys, I’ve been playing around with this prototype for a way to build games using GPT. Some details: - It’s an absolute hack right now; expect bugs and user unfriendliness. Als…

  18. comment
    Comment #37768459

    Thanks for detailed feedback!

  19. comment
    Comment #37768047

    So we view the browser as one distribution channel among many. We want Ambient to run everywhere. The first platforms we built out Ambient for were actually desktop native, we've s…

  20. comment
    Comment #37767869

    Oh yeah, absolutely agree, we're not stopping at 60 ms. Client side prediction is planned (see Philpax answer https://news.ycombinator.com/item?id=37767359 and our netcode roadmap:…

  21. comment
    Comment #37767624

    Hm yeah, we need to fix the detection as part of instantiation, which happens in the engine. I'm adding a "Try anyway" button for you in the meantime, it should be up in a couple o…

  22. comment
    Comment #37767382

    Yeah, it's part of the problem, but that would normally only give you ~60 - 100 ms lag (at least if you're on a decent connection, close-ish to the server). But we're experiencing …

  23. comment
    Comment #37766967

    So if you browse to any game on you should see a download button to the left. Sorry to hear that the website doesn't feel good! Which parts of it specifically are you referring to?…

  24. comment
    Comment #37766829

    It's built on top of WebTransport, which is also quite new. But yeah, we're also seeing the input lag issue here and we're on it, will be fixed soon! When it comes to loading resou…

  25. comment
    Comment #37766650

    Pros: It's basically just a more modern API, so we can do a lot more (compute shaders for instance). There's a lot we can do on the performance side with it to make it faster than …