Building an AI game studio: what we've learned so far
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Re: Building an AI game studio: what we've learned so far
#2Re: Building an AI game studio: what we've learned so far
#3Next: a strategy game where you give orders in plain text, instead of hundreds of clicks per minutes
Re: Building an AI game studio: what we've learned so far
#4Re: Building an AI game studio: what we've learned so far
#5Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!
Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?
Re: Building an AI game studio: what we've learned so far
#6Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!
Having done a couple indie games myself over the years, I think you're addressing many of the pain points of building such a game. However the REAL problem as an indie gamer is getting a marketing/get-the-word-out campaign such that said game produces enough income to cover the cost of making it. Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?
Something we've discussed here is; since it's an online platform, could it be possible for creators to form communities around their games as they are being built (even more than now), with perhaps features to engage your community around what you create (imagine that your players can comment on things in the game as they play test it, for instance). This is quite speculative for now, but it's something we're interested in exploring.
Re: Building an AI game studio: what we've learned so far
#7Re: Building an AI game studio: what we've learned so far
#8What a neat idea! Next: a strategy game where you give orders in plain text, instead of hundreds of clicks per minutes
Re: Building an AI game studio: what we've learned so far
#9What a neat idea! Next: a strategy game where you give orders in plain text, instead of hundreds of clicks per minutes
Re: Building an AI game studio: what we've learned so far
#10Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!