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Building an AI game studio: what we've learned so far

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Re: Building an AI game studio: what we've learned so far

#2
Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!

Re: Building an AI game studio: what we've learned so far

#5

Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!

Having done a couple indie games myself over the years, I think you're addressing many of the pain points of building such a game. However the REAL problem as an indie gamer is getting a marketing/get-the-word-out campaign such that said game produces enough income to cover the cost of making it.

Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?

Re: Building an AI game studio: what we've learned so far

#6
post #5

Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!

Having done a couple indie games myself over the years, I think you're addressing many of the pain points of building such a game. However the REAL problem as an indie gamer is getting a marketing/get-the-word-out campaign such that said game produces enough income to cover the cost of making it. Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?

So far we've focused 100% on the creation side of things, but we're absolutely interested in helping people on the marketing side too.

Something we've discussed here is; since it's an online platform, could it be possible for creators to form communities around their games as they are being built (even more than now), with perhaps features to engage your community around what you create (imagine that your players can comment on things in the game as they play test it, for instance). This is quite speculative for now, but it's something we're interested in exploring.

Re: Building an AI game studio: what we've learned so far

#9
post #3

What a neat idea! Next: a strategy game where you give orders in plain text, instead of hundreds of clicks per minutes

Thanks! Oh yeah that would be really interesting to explore! We haven't done much with LLMs on the play side yet, but we know that there's so much that can be done there, that can open up for totally new types of games.

Re: Building an AI game studio: what we've learned so far

#10

Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!

Is this like GameMaker but AI-based, or is it more lofty and at risk of biting the hand that feeds it?
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