Viewing profile — Dzugaru
Dzugaru
HN member- Joined
- Sun, Jun 19, 2016, 3:24 PM UTC
- HN karma
- 535
- Public activity
- 181 items
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About Dzugaru
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Recent public activity
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Comment #48830720
Depends on the way you play can be a time sink, or session-like game. It is extremely deep and complex to learn from scratch though. I've made some of the best friends playing it w…
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Comment #48677029
Outstanding work! I've participated in the challenge, but didn't get far. One of the questions I had at the time was - if I'm going to use ML to detect ink, could it invent halluci…
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Comment #48292225
How much time do you lose when doing things like "verify plan with a second clean agent" instead of just reading and fixing it yourself in 5 min? How much understanding do you lose…
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Comment #48168530
I did vibe code jam 59 entry with friends, the spirit of the rules there's a lot more lax. We didn't even get to top 100, but that's mostly due to gamedesign errors, not tech. This…
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Comment #48164453
It's not only CTFs. I strongly believe being a programmer at a gamejam like Ludum Dare, or hackathons is pretty much over.
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Comment #46840139
But how is that less work and allows you to do that in Disneyland with your kids? For me, personally, there is little difference between "speccing out everything in excruciating de…
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Comment #45891387
This is so far from an absolute worst-case scenario. You could have a codebase subtly broken on so many levels that you cannot fix it without starting from scratch - losing months.…
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Comment #45133182
I have a feeling this is somehow different. The tool is broad enough, that I don't have to think myself in a wide variety of tasks, not just one. Which hurts my intelligence way mo…
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Comment #44930606
There is no hidden state in a recurrent nets sense. Each new token just has all the previous tokens and that’s it.
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Comment #44639979
Most critical piece of information I couldn’t find is - how many shot was this? Could it understand the solution is correct by itself (one-shot)? Or did it have just great math int…
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Comment #44525479
This is really interesting, because I do gamejams from time to time - and I try every time to make it work, but I'm still quite a lot faster doing stuff myself. This is visible und…
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Comment #44281569
> just as humans shouldn’t serve as calculators But they definitely could and were [0]. You just employ multiple, and cross check - with the ability of every single one to also dou…
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Comment #44210023
Not possible, because can't be guardrailed with 100% accuracy. You'll ask it something outside of the Warcraft world (e.g. US politics), and it'll happily oblige. I imagine NPCs wi…
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Comment #41365259
Used to live near Japan, in a 5-story concrete building. We had so many earthquakes, the things were getting thrown off the shelves multiple times a year. There is nowhere to leave…
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Comment #40873883
If we can create a human-level intelligence in the computer - it would already be superintelligence. No human on Earth is capable of reading and remembering Internet scale corpus o…
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Comment #40680766
Start with game jams. When you're constrained to make a complete game in 48/72 hours, suddenly you start to understand what's important and what's not. Granted, I haven't done any …
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Comment #39522129
There are far more games that were made with Unity, not Unreal, I would even say an order of magnitude more. So I don't really get your point? Unity is vastly easier to jump on, so…
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Ask HN: Books about security/wargames/CTFs?
I've enjoyed playing OverTheWire's Bandit [0] immensely. But many concepts were unfamiliar, and I had to guess how the things work. I want to get more thorough understanding of inf…
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Comment #35452088
He actually mentions the tool [0] that has all of this, in the end. It records your screen and compiles a demo that runs in any browser by the looks of it. [0] https://www.terminal…
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Comment #35398857
Yeah I'm aware of the criticism of that tweet, it may not completely make sense mathematically, but I just liked it because it's how I feel about GPT4. It "diverges" while my human…
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Comment #35393249
It definitely can "understand" things is some way, however I'm pretty sure ReAct or similar will give it just a nudge forward and the underlying problem of it hallucinating and not…
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Comment #35305176
It was already trained like this, RLHF [0] is a loop that has ways to feed it the information to "move forward" - update its weights. It was fine-tuned like this. It certainly did …
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Comment #35301134
> but could be fixed How? The problem is known for a while, for example this article [0] mentions it (as Chain of Thought reasoning). You could think that just having a scratchpad …
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Comment #35208183
Async/await in C# is a leaky abstraction though. There is a great writeup on this here https://journal.stuffwithstuff.com/2015/02/01/what-color-is-...