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Dzugaru

HN member
Joined
Sun, Jun 19, 2016, 3:24 PM UTC
HN karma
535
Public activity
181 items

About Dzugaru

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Recent public activity

  1. comment
    Comment #48830720

    Depends on the way you play can be a time sink, or session-like game. It is extremely deep and complex to learn from scratch though. I've made some of the best friends playing it w…

  2. comment
    Comment #48677029

    Outstanding work! I've participated in the challenge, but didn't get far. One of the questions I had at the time was - if I'm going to use ML to detect ink, could it invent halluci…

  3. comment
    Comment #48292225

    How much time do you lose when doing things like "verify plan with a second clean agent" instead of just reading and fixing it yourself in 5 min? How much understanding do you lose…

  4. comment
    Comment #48168530

    I did vibe code jam 59 entry with friends, the spirit of the rules there's a lot more lax. We didn't even get to top 100, but that's mostly due to gamedesign errors, not tech. This…

  5. comment
    Comment #48164453

    It's not only CTFs. I strongly believe being a programmer at a gamejam like Ludum Dare, or hackathons is pretty much over.

  6. comment
    Comment #46840139

    But how is that less work and allows you to do that in Disneyland with your kids? For me, personally, there is little difference between "speccing out everything in excruciating de…

  7. comment
    Comment #45891387

    This is so far from an absolute worst-case scenario. You could have a codebase subtly broken on so many levels that you cannot fix it without starting from scratch - losing months.…

  8. comment
    Comment #45133182

    I have a feeling this is somehow different. The tool is broad enough, that I don't have to think myself in a wide variety of tasks, not just one. Which hurts my intelligence way mo…

  9. comment
    Comment #44930606

    There is no hidden state in a recurrent nets sense. Each new token just has all the previous tokens and that’s it.

  10. comment
    Comment #44639979

    Most critical piece of information I couldn’t find is - how many shot was this? Could it understand the solution is correct by itself (one-shot)? Or did it have just great math int…

  11. comment
  12. comment
    Comment #44525479

    This is really interesting, because I do gamejams from time to time - and I try every time to make it work, but I'm still quite a lot faster doing stuff myself. This is visible und…

  13. comment
    Comment #44281569

    > just as humans shouldn’t serve as calculators But they definitely could and were [0]. You just employ multiple, and cross check - with the ability of every single one to also dou…

  14. comment
    Comment #44210023

    Not possible, because can't be guardrailed with 100% accuracy. You'll ask it something outside of the Warcraft world (e.g. US politics), and it'll happily oblige. I imagine NPCs wi…

  15. comment
    Comment #41365259

    Used to live near Japan, in a 5-story concrete building. We had so many earthquakes, the things were getting thrown off the shelves multiple times a year. There is nowhere to leave…

  16. comment
    Comment #40873883

    If we can create a human-level intelligence in the computer - it would already be superintelligence. No human on Earth is capable of reading and remembering Internet scale corpus o…

  17. comment
    Comment #40680766

    Start with game jams. When you're constrained to make a complete game in 48/72 hours, suddenly you start to understand what's important and what's not. Granted, I haven't done any …

  18. comment
    Comment #39522129

    There are far more games that were made with Unity, not Unreal, I would even say an order of magnitude more. So I don't really get your point? Unity is vastly easier to jump on, so…

  19. story
    Ask HN: Books about security/wargames/CTFs?

    I've enjoyed playing OverTheWire's Bandit [0] immensely. But many concepts were unfamiliar, and I had to guess how the things work. I want to get more thorough understanding of inf…

  20. comment
    Comment #35452088

    He actually mentions the tool [0] that has all of this, in the end. It records your screen and compiles a demo that runs in any browser by the looks of it. [0] https://www.terminal…

  21. comment
    Comment #35398857

    Yeah I'm aware of the criticism of that tweet, it may not completely make sense mathematically, but I just liked it because it's how I feel about GPT4. It "diverges" while my human…

  22. comment
    Comment #35393249

    It definitely can "understand" things is some way, however I'm pretty sure ReAct or similar will give it just a nudge forward and the underlying problem of it hallucinating and not…

  23. comment
    Comment #35305176

    It was already trained like this, RLHF [0] is a loop that has ways to feed it the information to "move forward" - update its weights. It was fine-tuned like this. It certainly did …

  24. comment
    Comment #35301134

    > but could be fixed How? The problem is known for a while, for example this article [0] mentions it (as Chain of Thought reasoning). You could think that just having a scratchpad …

  25. comment
    Comment #35208183

    Async/await in C# is a leaky abstraction though. There is a great writeup on this here https://journal.stuffwithstuff.com/2015/02/01/what-color-is-...