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D_Guidi

HN member
Joined
Wed, Jul 25, 2012, 1:49 PM UTC
HN karma
2,133
Public activity
158 items

About D_Guidi

all your base are belong to us

Recent public activity

  1. comment
    Comment #32024547

    I'm curious to understand if and when inter-satellite links can reduce the latency of a starlink connection

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    Comment #32024530

    as you might know, it's also about bandwidth and latency. LEO satellites can be an enabler for a lot of remote operation, IF (and this is a big IF) latency remain small also with i…

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    Comment #30071811

    just enjoy, if you have a disney+ account, the documentary "among the stars" where you can view the astronauts repairing the hubble telescope

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    Comment #29991360

    they can release Activision and Bethesta titles only with game pass, and let Sony and Nintendo be free to implement game pass in their platform

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    Comment #28645140

    unfortunately, the code is simply ugly to read

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    Comment #27781038

    same for me

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    Comment #26583596

    spatialite rulez!

  11. comment
    Comment #26192716

    > I would propose alternative is to fix your monolith first I'd like the idea of vertical slices for this: once you've done this, then refactor to microservices will be much easier…

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    Comment #25217647

    additional info here: https://gamehistory.org/monkeyisland/

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  21. comment
    Comment #24070109

    Keep in mind that, although I partially agree with you, other platforms are way-worse than .NET. think about nodejs mess and client-side ecosystem, where things break almost at any…

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    Comment #23726682

    openlayers is more a gis platform, while leaflet is easier to use and closer to Google maps api

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    Comment #23256753

    > I do worry about the cognitive burden of remembering idioms and dealing with multiple ways to do the same thing To me, VS 2019 refactoring suggestions and Roslynator extensions h…

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    Comment #23256738

    > It's amazing how the language advances over years I think that with the latest improvements (from v7 to now) Microsoft is trying to "fill the gap" between F# and C#, and let C# d…

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