What DirectX 12 means for gamers and developers
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Re: What DirectX 12 means for gamers and developers
#2Re: What DirectX 12 means for gamers and developers
#3> Blue depicts parallel performance, while purely sequential performance is shown in orange.
Sequential trend seems to totally disregard up to doubled integer vector performance in AVX2, first introduced in Haswell. Original AVX didn't support 256-bit wide integer vectors. Also Haswell up to "doubled" [1] FLOP/cycle.
[1]: If your workload is FMA. That said, it is a pretty common FPU workload. See for example http://stackoverflow.com/questions/15655835/flops-per-cycle-... for reference.
Re: What DirectX 12 means for gamers and developers
#4Not much. Almost all high-budget games are still developed for consoles first. The hardware inside Xbox One doesn't support DX 12.
Re: What DirectX 12 means for gamers and developers
#5Re: What DirectX 12 means for gamers and developers
#6Earlier quoted context omitted.
The hardware inside the Xbox One most certainly does support DX 12.
Citation?
http://www.vrworld.com/2015/04/29/directx-12-on-xbox-one-com...
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Xbox One uses "Graphics Core Next", which certainly does support DX12.
http://wccftech.com/microsofts-directx-12-api-supports-amd-g...
Re: What DirectX 12 means for gamers and developers
#7As a software dev who has used and benefited from AVX2, I think the last data point in the chart is quite a bit off. Perhaps their benchmarking software didn't support AVX2 yet (Haswell/Broadwell) yet? > Blue depicts parallel performance, while purely sequential performance is shown in orange. Sequential trend seems to totally disregard up to doubled integer vector performance in AVX2, first introduced in Haswell. Or…
While realistic single core performance won't of course be approaching 100 GFLOPS, 25 is a pretty lowball value.
Re: What DirectX 12 means for gamers and developers
#8Not much. Almost all high-budget games are still developed for consoles first. The hardware inside Xbox One doesn't support DX 12.
Re: What DirectX 12 means for gamers and developers
#9Not much. Almost all high-budget games are still developed for consoles first. The hardware inside Xbox One doesn't support DX 12.
Xbox One literally runs Windows
Re: What DirectX 12 means for gamers and developers
#10Earlier quoted context omitted.
The hardware inside the Xbox One most certainly does support DX 12.
Citation?
[1] https://community.amd.com/thread/180474
[2] http://news.xbox.com/2015/01/xbox-one-phil-spencer-unveils-n...