Fuse – Write cross platform native apps using C# and JavaScript
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Re: Fuse – Write cross platform native apps using C# and JavaScript
#2I speak from experience: I often have to look up errors/bugs related to root. Root as in "CERN analysis software", not the user. One of the most annoying names ever. (In that sense it's rather fitting)
Re: Fuse – Write cross platform native apps using C# and JavaScript
#3Re: Fuse – Write cross platform native apps using C# and JavaScript
#4Feels a lot like Titanium?
Re: Fuse – Write cross platform native apps using C# and JavaScript
#5Feels a lot like Titanium?
See also: NativeScript, Tabris.js, and React Native
Edit: If you'd prefer to develop apps using a different programming language, see http://www.mobilechameleon.com/
Re: Fuse – Write cross platform native apps using C# and JavaScript
#6Please don't name it Fuse. Yes, it's a good name, but there is already a rather well known project with that name, plus it's a common household item. You make it unnecessary hard to be found and not con-fuse-d (hah!) by users. I speak from experience: I often have to look up errors/bugs related to root. Root as in "CERN analysis software", not the user. One of the most annoying names ever. (In that sense it's rather…
Re: Fuse – Write cross platform native apps using C# and JavaScript
#7Please don't name it Fuse. Yes, it's a good name, but there is already a rather well known project with that name, plus it's a common household item. You make it unnecessary hard to be found and not con-fuse-d (hah!) by users. I speak from experience: I often have to look up errors/bugs related to root. Root as in "CERN analysis software", not the user. One of the most annoying names ever. (In that sense it's rather…
Re: Fuse – Write cross platform native apps using C# and JavaScript
#8> Uno, a light-weight, high speed dialect of C#.
Ah! Here it is. A light-weight dialect, you say. Similar to Unity3d's old Mono fork that hasn't been updated since .Net 2.5, and still crashes when you attempt to use some of language features (like named parameters)?
Re: Fuse – Write cross platform native apps using C# and JavaScript
#9Please don't name it Fuse. Yes, it's a good name, but there is already a rather well known project with that name, plus it's a common household item. You make it unnecessary hard to be found and not con-fuse-d (hah!) by users. I speak from experience: I often have to look up errors/bugs related to root. Root as in "CERN analysis software", not the user. One of the most annoying names ever. (In that sense it's rather…
No relation to making planets habitable whatsoever.
Re: Fuse – Write cross platform native apps using C# and JavaScript
#10Javascript, javascript, javascript... So, where's the C#? > Uno, a light-weight, high speed dialect of C#. Ah! Here it is. A light-weight dialect, you say. Similar to Unity3d's old Mono fork that hasn't been updated since .Net 2.5, and still crashes when you attempt to use some of language features (like named parameters)?
It does not matter though, the world is moving away from JS. Better support the full C#.