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Solving Android’s 65K Limit: The Unbearable Lightness of Multidexing

blog.safedk.com

1–4 of 4 posts

Re: Solving Android’s 65K Limit: The Unbearable Lightness of Multidexing

#3
The first, second, and third thing I would try is dividing up the app. I suppose there are things that might be better off as a monolith, like maybe a really powerful CAD app with an in-memory data model.

But in most cases, where the data model is in a SQLite database, you can put that in a ContentProvider and have multiple apps access it.

"But that's not how we designed it." OK. OK. Just saying. It's a mobile device. It has constraints. It also has benefits for implementers who don't try to just steamroll the limitations.

Re: Solving Android’s 65K Limit: The Unbearable Lightness of Multidexing

#4
MultiDex brings its own problems with it. First it makes compilation times even worse, but it can also lead to unpredictable crashes during class load for Android < 5.0. Before using it, you really need to try to get under the 65k limit instead.