Live data from Hacker News

MarI/O – Machine Learning for Video Games

youtube.com

1–10 of 20 posts

Re: MarI/O – Machine Learning for Video Games

#2
Thank you for sharing. The video explanation is really easy to follow.

For interested people, here is an interview with K. Stanley, the author of NEAT: http://aigamedev.com/open/interviews/galactic-arms-race/

I was wondering if this learning technique was applied to any other games. I came across this:

1. https://www.cs.utexas.edu/~mhauskn/papers/atari.pdf

2. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.93....

Re: MarI/O – Machine Learning for Video Games

#5

I have reasonable suspicion that it wouldn't be nearly as easy to train without "spinning" move which basically gives invulnerability against all enemies sans their bullets, iirc.

As far as I can tell, it would only require longer time (more iterations) for the network to learn, but it would still work.

The main problem I see is that the algorithm is learning from the same level (or set of levels). It would be interesting to see what happens if you give it some completely new level to play.

Re: MarI/O – Machine Learning for Video Games

#6

I have reasonable suspicion that it wouldn't be nearly as easy to train without "spinning" move which basically gives invulnerability against all enemies sans their bullets, iirc.

I see this videoclip as a great introduction to neural networks and genetic algorithms (something I didn't know existed in ML) rather than a simple "computer completes videogame level". You're probably right nonetheless (I can't remember the mechanics of this mario game) :)

Re: MarI/O – Machine Learning for Video Games

#7

I have reasonable suspicion that it wouldn't be nearly as easy to train without "spinning" move which basically gives invulnerability against all enemies sans their bullets, iirc.

Wait, does it really give you invulnerability? In the video Mario never runs into a single enemy while spin jumping.

Re: MarI/O – Machine Learning for Video Games

#10

I have reasonable suspicion that it wouldn't be nearly as easy to train without "spinning" move which basically gives invulnerability against all enemies sans their bullets, iirc.

Wait, does it really give you invulnerability? In the video Mario never runs into a single enemy while spin jumping.

Not exactly. Some enemies that would kill you with a normal jump when you land on them, Mario will bounce off of with a spin jump.
Post reply on HN