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Meet Improbable, the Startup Building the World's Most Powerful Simulations

forbes.com

1–10 of 22 posts

Re: Meet Improbable, the Startup Building the World's Most Powerful Simulations

#2
Ironic that this talks about modeling games for business and other use cases when I read http://www.perworks.com/my-son-has-23-6-billion-how-is-yours... just a few minutes before on Hackernews. (the link is about building business models as games letting them loose and using the wisdom of the crowds to make decisions).

Re: Meet Improbable, the Startup Building the World's Most Powerful Simulations

#3
Can anyone explain to me what it actually is? Everything I've read about it is through this sort of know-nothing journalistic filter.

They often focus on the "kill a monster and it stays dead" angle, so that seems like a real aspect of the system, but it's not an advance. Other companies have aimed at this "persistent virtual world-building toolkit" target before, from Second Life to Blue Mars to Metaverse to Metaplace. What distinguishes Improbable from these other ideas?

Re: Meet Improbable, the Startup Building the World's Most Powerful Simulations

#6
A bit more information can be found here: http://cdixon.org/2015/03/24/improbable-enabling-the-develop...

Too me it reads like MapReduce for highly place-dependent computations, whatever that looks like. Probably something along the lines of a distributed kd-tree with message passing at borders handled for you as well.

Re: Meet Improbable, the Startup Building the World's Most Powerful Simulations

#8
They look incredibly nice and skilled though. Too bad I don't possess a useful skillset nor an outstanding pedigree. Anyway, reporting verbatim their CEO "We have created a world where there are no server boundaries", so I assume they managed to scale the instancing method seen in Guild Wars 2 (where overflowing players are divided among different ghost instances) into a single giant concurrent world.

Re: Meet Improbable, the Startup Building the World's Most Powerful Simulations

#9
post #7

vapid article but more than that the UI for actually getting through the story is awful. the recommended articles box above the much smaller 'Continue' button, is particularly egregious.

Yeah I'm disappointed in Forbes. Their new website interface is garbage, practically unusable.

Here is the website of the game itself: http://www.bossastudios.com/games/worlds-adrift/

Re: Meet Improbable, the Startup Building the World's Most Powerful Simulations

#10
post #9
post #7

vapid article but more than that the UI for actually getting through the story is awful. the recommended articles box above the much smaller 'Continue' button, is particularly egregious.

Yeah I'm disappointed in Forbes. Their new website interface is garbage, practically unusable. Here is the website of the game itself: http://www.bossastudios.com/games/worlds-adrift/

thanks for that.

I just googled 'Improbable London'. On their website not much substantive , just a standard 'hello world' post: http://improbable.io/blog/

I'm personally interested in such an approach for an academic tasks ( complex electrical simulations), but I have no idea where to find some substantive discussion of what they're doing here.

kind of sad

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