Carbon3D – 3D Printing via Continuous Liquid Interface Production
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Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#2I would be curious is the projection technique is limiting right now in the build size? Their prototype (or what was shown in the video) seemed relatively small.
Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#3Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#4Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#5Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#6http://makezine.com/2014/07/26/droplit-the-low-cost-diy-resi...
http://www.instructables.com/id/DIY-high-resolution-3D-DLP-p...
http://www.3ders.org/articles/20120911-a-list-of-diy-high-re...
Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#7And I am waaaay relieved they raised 40M in a series A rather than have this be a link to a kickstarter (which I feared) since bringing this to market isn't a kickstarter level kind of thing. Now if they can stay disciplined and not waste the $40M it could be very interesting.
Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#8Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#9Unless I'm missing something, this is not exactly a new technology. http://makezine.com/2014/07/26/droplit-the-low-cost-diy-resi... http://www.instructables.com/id/DIY-high-resolution-3D-DLP-p... http://www.3ders.org/articles/20120911-a-list-of-diy-high-re...
Re: Carbon3D – 3D Printing via Continuous Liquid Interface Production
#10The big difference here is that they're doing photopolymerization at the bottom of the tank, rather than at the top like everybody else. This requires a transparent material that passes oxygen on the bottom of the tank, so the action takes place on the surface of that membrane.
They're vague about the details. How long does the membrane last? Is it an expensive consumable? Is the process gas air, or pure oxygen? Why do all the videos show the object being built slightly out of focus?
It seems to generate smooth surfaces nicely, but none of the examples have fine detail or sharp corners.