Give before you take – thoughts on the best way to implement a free trial
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Re: Give before you take – thoughts on the best way to implement a free trial
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#5We've been trying to answer the same question. We found that giving a free option forever has worked best for us so far. Free to start and free to use as your company grows. http://www.thesnaffu.com
Re: Give before you take – thoughts on the best way to implement a free trial
#6We've been trying to answer the same question. We found that giving a free option forever has worked best for us so far. Free to start and free to use as your company grows. http://www.thesnaffu.com
Sigh... I wish I had seen this about 2 years ago. Not so useful for me anymore since moving away from native app development, but that graphic of the manual QA process made me groan.
Re: Give before you take – thoughts on the best way to implement a free trial
#7Great story and all, but please add some navigation links to your blog post template. I had to open a new window and type in your URL ( http://gemba.io for those reading these comments) to learn what your product really does. The tag line certainly grabs attention, but at least link the logo/text in the header to your top level page.
Re: Give before you take – thoughts on the best way to implement a free trial
#8We've been trying to answer the same question. We found that giving a free option forever has worked best for us so far. Free to start and free to use as your company grows. http://www.thesnaffu.com
(1) some new users try out Gemba with a test repository, and needing to remove it to free up a slot for the "real" repo seems like unnecessary friction;
(2) some designers work full-time on a single product (e.g. in a startup) and would get loads of value (pushing hundreds of assets) for free and might never need to unlock unlimited repos.
Thoughts?