Mario Lives: An AI for creating a living and conversing agent [video]
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Re: Mario Lives: An AI for creating a living and conversing agent [video]
#2Re: Mario Lives: An AI for creating a living and conversing agent [video]
#3Strictly speaking, this is hardly AI, but a rather traditional approach of handwritten grammars.
Re: Mario Lives: An AI for creating a living and conversing agent [video]
#4Re: Mario Lives: An AI for creating a living and conversing agent [video]
#5Re: Mario Lives: An AI for creating a living and conversing agent [video]
#6Earlier quoted context omitted.
In this case it has been done quite a few times (and better).
Would love to see some examples!
Re: Mario Lives: An AI for creating a living and conversing agent [video]
#7[1] http://chronicle.com/blogs/conversation/2014/11/13/how-a-47-...
Re: Mario Lives: An AI for creating a living and conversing agent [video]
#8Earlier quoted context omitted.
In this case it has been done quite a few times (and better).
Would love to see some examples!
So kudos to the people that put this together but it is mostly the mashup that is new, not the individual pieces and those pieces have demos all their own that make for very interesting reading and viewing (where applicable).
I should do a blog post on this, but that will be a ton of work to properly represent the state of the art (which this demo does not).
Re: Mario Lives: An AI for creating a living and conversing agent [video]
#9Earlier quoted context omitted.
In this case it has been done quite a few times (and better).
Would love to see some examples!
The part that controls Mario looks similar (if not identical) to this: http://aigamedev.com/open/interviews/mario-ai/
If you want to see the state of the art in using AI to play video games, look no further than "Playing Atari with Deep Reinforcement Learning" [2], where a single general AI system learns to play many different games. The generality is what makes it impressive. Its only inputs are pixels and score, and its only outputs are joystick and button state, just like a human player. This makes it unlike these Mario systems which are hand programmed very specifically for Mario, and use special instrumentation of the game state that skips pixels entirely.
Re: Mario Lives: An AI for creating a living and conversing agent [video]
#10Strictly speaking, this is hardly AI, but a rather traditional approach of handwritten grammars.