Carmageddon 1 debugging symbols dumped
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Carmageddon 1 debugging symbols dumped
1–10 of 33 posts
Re: Carmageddon 1 debugging symbols dumped
#2Sadly, I haven't seen anything else since with that low of barrier that was as much fun to use. Motocross madness was another good example of that as well.
*Edit: I was actually thinking of Carmageddon 2 but its all about the same
Re: Carmageddon 1 debugging symbols dumped
#3Oh man, I loved hacking on this game back in the day because the file structure was so straightforward and the code so transparent you could change basically everything, including textures, sounds, car types and interactions, physics - the whole lot. Sadly, I haven't seen anything else since with that low of barrier that was as much fun to use. Motocross madness was another good example of that as well. *Edit: I was…
Re: Carmageddon 1 debugging symbols dumped
#4Re: Carmageddon 1 debugging symbols dumped
#5Re: Carmageddon 1 debugging symbols dumped
#6Oh man, I loved hacking on this game back in the day because the file structure was so straightforward and the code so transparent you could change basically everything, including textures, sounds, car types and interactions, physics - the whole lot. Sadly, I haven't seen anything else since with that low of barrier that was as much fun to use. Motocross madness was another good example of that as well. *Edit: I was…
Re: Carmageddon 1 debugging symbols dumped
#7@ jeff, the compiled download zip is down for openc1
Re: Carmageddon 1 debugging symbols dumped
#8Re: Carmageddon 1 debugging symbols dumped
#9Title is misleading, isn't it? It looks like the debugging symbols were dumped with code written in C and then reformatted with a small node.js script.
Re: Carmageddon 1 debugging symbols dumped
#10Those function / variable names are hilarious, thanks! Very interesting read. Have to dive into the files at some point.