2D gaming using Processing.js
processingjs.nihongoresources.com
2D gaming using Processing.js
1–10 of 22 posts
Re: 2D gaming using Processing.js
#2object oriented JS, gross
Re: 2D gaming using Processing.js
#3This is very nice. I started teaching my daughter some programming and although I have mixed feelings about JS this is the kind of tutorial that's at the right level and everyone loves Mario.
Re: 2D gaming using Processing.js
#4I started using Respond.js and SignalR to create a little multiplayer game about a year ago, but lost my steam because there doesn't seem to be much to go on if you're just casually learning. Maybe I could give this a try, thanks.
Re: 2D gaming using Processing.js
#5object oriented JS, gross
It's not js, it's Processing, which is a simplified version of Java with an elegant, simple API for doing graphics and visual art. It compiles to Javascript via Processing.js.
Re: 2D gaming using Processing.js
#6object oriented JS, gross
Better not define any functions or arrays then, they're objects and that would be "gross"
Re: 2D gaming using Processing.js
#7Re: 2D gaming using Processing.js
#8Really good tutorial. I'm saving it before Nintendo takes it down. It would be nice a version of this tutorial using friendly licensed game assets.
Re: 2D gaming using Processing.js
#9object oriented JS, gross
Better not define any functions or arrays then, they're objects and that would be "gross"
Actually functions or array being objects internally has nothing to do with "object-oriented" as style of writing code. Here it is about style, which is obviously dictated by Processing (and thus Proseccing.js) being ideologically object-oriented. So, well, yeah, it is quite more object-oriented than "proper" code in js, although I don't see why it is such a problem for the person you relply to.
Re: 2D gaming using Processing.js
#10object oriented JS, gross
It's Java...