Acoustics and Vibration Animations
acs.psu.edu
Acoustics and Vibration Animations
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Re: Acoustics and Vibration Animations
#2Re: Acoustics and Vibration Animations
#3I have this page bookmarked, it's a great resource. I wish he'd add more stuff on cymatics though - it seems there's still a lot of work ot do in that area, but researching it through the internet requires strong pseudoscience filters.
Have you asked him? Prof Russell is quite approachable: https://twitter.com/drussellpsu
Re: Acoustics and Vibration Animations
#4http://realtraps.com/modecalc.htm
Anybody has better links to the programs and material which would let an amateur (but still with a technical background) evaluate and experiment with the acoustic conditions of the room?
Re: Acoustics and Vibration Animations
#5The section on reverberation reminds me of Dr.Cooper at the cinema, conducting impulse response tests.
Re: Acoustics and Vibration Animations
#6I hope CGA gets attention because there is a lot of work to be done before a fully synthetic world simulation could be realized.
Re: Acoustics and Vibration Animations
#7I remember one room where we ended-up custom fabricating 150 Helmholtz resonators to tame the beast. If I remember correctly it had a 2,000 W sound system with an array of various speakers. The walls has six layers of drywall glued and screwed together. The concrete floor was isolated from walls and floated on hard rubber.
We ran impulse tests with specialized software as we went along to fine tune the resonators and other treatments. The speaker system manufacturer sent their acoustics expert to help. As an EE you sometimes get to work on projects far outside your area of expertise. I have always embraced those opportunities and usually come of of them having learned a ton of new and interesting stuff.
Interestingly enough I was showing these Excel tools to my oldest son the other day. He is getting into Excel and this workbook has examples of doing things with VBA one does not normally see on normal Excel spreadsheets. At that time I thought it could be interesting to re-code this with Python and build a neat little website around it. The comment on this thread by acqq made me come back to that thought. Could be interesting.
Re: Acoustics and Vibration Animations
#8As a game-development/simulation enthusiast, I'm disappointed at the utter relative lack of interest in computer-generated acoustics (CGA?) compared to computer-generated imagery (CGI). I hope CGA gets attention because there is a lot of work to be done before a fully synthetic world simulation could be realized.
Consider the challenges with modelling acoustics. The audible spectrum spans from 2E1 to 2E4 Hz and those difference in wavelenghts make for different behaviors in rooms, not to mention the challenges of accurately modeling diffraction and diffusion. Computer modelling largely is still brute force, where rays are randomly drawn from a source in hopes of eventually finding a receiver's location in the room before reaching inaudibility. Recently some algorithms that were developed for computer graphics have been introduced in acoustics to make room reflections not brute force anymore. I've created an early implementation of this based on the work of another HNer, kabla. Realtime raytracer http://threedb.com/2d-viewer.php
Re: Acoustics and Vibration Animations
#9That inspired me to try to evaluate the acoustic of my room. I've landed on: http://realtraps.com/modecalc.htm Anybody has better links to the programs and material which would let an amateur (but still with a technical background) evaluate and experiment with the acoustic conditions of the room?
As an enthusiast, would you pay some modest amount for access to more related calculators and analysis tools?
Re: Acoustics and Vibration Animations
#10That inspired me to try to evaluate the acoustic of my room. I've landed on: http://realtraps.com/modecalc.htm Anybody has better links to the programs and material which would let an amateur (but still with a technical background) evaluate and experiment with the acoustic conditions of the room?
I maintain a detailed reverberation (RT60) calculator at http://threedb.com/rt.php and a primitive, but realtime 2D room beamtracer at http://threedb.com/2d-viewer.php . You'll also find my large database of absorption coefficients there. As an enthusiast, would you pay some modest amount for access to more related calculators and analysis tools?