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Atari 2600 transistor-level simulation

blog.visual6502.org

1–7 of 7 posts

Re: Atari 2600 transistor-level simulation

#2
Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-core program teams making 28-year constant hardware projections?

Re: Atari 2600 transistor-level simulation

#3

Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-co…

Someone's testing their Markov Generator on HN again.

Re: Atari 2600 transistor-level simulation

#4
post #3

Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-co…

Someone's testing their Markov Generator on HN again.

Or trying to be funny, but trying way too hard.

Re: Atari 2600 transistor-level simulation

#6
post #3

Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-co…

Someone's testing their Markov Generator on HN again.

Judging by saeguaiga's other comments, you appear to be correct.

Re: Atari 2600 transistor-level simulation

#7

I believe the transistor-level simulation came from these images: http://www.visual6502.org/images/pages/Atari_10444D_TIA.html There are gate-level schematics for the TIA too: https://atariage.com/2600/archives/schematics_tia/index.html

I didn’t know the chematics for the TIA, thank you very much!

I find this Chip quite intriguing because it's so minimal; its stunning how much could be archieved even under the hardest restrictions. Or how little, compared to later graphic chips of the 8-bit era (like the PPU of the NES).