Atari 2600 transistor-level simulation
blog.visual6502.org
Atari 2600 transistor-level simulation
1–7 of 7 posts
Re: Atari 2600 transistor-level simulation
#2Re: Atari 2600 transistor-level simulation
#3Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-co…
Re: Atari 2600 transistor-level simulation
#4Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-co…
Someone's testing their Markov Generator on HN again.
Re: Atari 2600 transistor-level simulation
#5http://www.visual6502.org/images/pages/Atari_10444D_TIA.html
There are gate-level schematics for the TIA too:
https://atariage.com/2600/archives/schematics_tia/index.html
Re: Atari 2600 transistor-level simulation
#6Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-co…
Someone's testing their Markov Generator on HN again.
Re: Atari 2600 transistor-level simulation
#7I believe the transistor-level simulation came from these images: http://www.visual6502.org/images/pages/Atari_10444D_TIA.html There are gate-level schematics for the TIA too: https://atariage.com/2600/archives/schematics_tia/index.html
I find this Chip quite intriguing because it's so minimal; its stunning how much could be archieved even under the hardest restrictions. Or how little, compared to later graphic chips of the 8-bit era (like the PPU of the NES).