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Reverse engineering the binary data format for Star Wars: Yoda Stories

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Re: Reverse engineering the binary data format for Star Wars: Yoda Stories

#3
I'm not sure why there's a sports car in the game's tileset

I have a suspicion -- it's from one of Mark Hamill's more-regrettable roles. What a great Easter Egg! (unless it's actually part of the game somewhere)

http://fffmp.fffmoviepostersc.netdna-cdn.com/wp-content/uplo...

Re: Reverse engineering the binary data format for Star Wars: Yoda Stories

#4

This put a big ol' smile on my face. I remember Yoda Stories (there was a similar game, Indiana Jones and his Desktop Adventures, same engine?) Very thorough RE of the data format. Posts like this are why I still come to HN!

Yeah the author mentions that it was probably a later version of the same engine: The VERS identifier clearly starts a "version" section, which contains the following four bytes: 0x00, 0x02, 0x00, 0x00. My guess is that this is version 2.0 of the file format, as Yoda Stories was actually the successor to an Indiana Jones game that appears to use the same engine,

Re: Reverse engineering the binary data format for Star Wars: Yoda Stories

#6
post #3

I'm not sure why there's a sports car in the game's tileset I have a suspicion -- it's from one of Mark Hamill's more-regrettable roles. What a great Easter Egg! (unless it's actually part of the game somewhere) http://fffmp.fffmoviepostersc.netdna-cdn.com/wp-content/uplo...

Holy crap, that's absolutely the same car. I'll update the writeup with your discovery. Thanks!

Re: Reverse engineering the binary data format for Star Wars: Yoda Stories

#8

10/10 good article. I wonder if something remotely similar is possible with todays games. With all the custom data formats and compression algorithms being used.

Absolutely! Are there any games you'd like to see in particular?

Re: Reverse engineering the binary data format for Star Wars: Yoda Stories

#9
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Re: Reverse engineering the binary data format for Star Wars: Yoda Stories

#10

10/10 good article. I wonder if something remotely similar is possible with todays games. With all the custom data formats and compression algorithms being used.

Absolutely! Are there any games you'd like to see in particular?

I'm wondering whether there are any Android games that'd use custom formats or whether lots use off the shelf engines.

I've always had a passing interest in game reverse engineering - I remember the days when "ripper" applications had a good chance of pulling the music out of a game.

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