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iPhone 6 Screens Demystified

paintcodeapp.com

1–10 of 88 posts

Re: iPhone 6 Screens Demystified

#6
I know it's dangerous to armchair speculate about Apple's moves, but it really seems like they should have held out for a true 3x screen instead of compromising on a 1080p. I certainly would never buy the 6+ after reading about their cheesy resolution hack. It feels rushed and short term.

Re: iPhone 6 Screens Demystified

#8
This fuss about the iPhone screens is, to me at least, hilarious.

A good part of my career has been being the "Android guy" in organisations where for better or worse the products would de facto lead on iOS. The number one headache was designers pushing "pixel perfect design" which is doable on Android, but is a pointless headache when your tiny screen is 720p or higher.

The fact Apple have a phone coming out for which it is actually impossible is going to send a lot of these people into a confused fit. If this was how Android worked it would be criticised to the hills, but because it's Apple they can't.

Re: iPhone 6 Screens Demystified

#9
This is looking really nice. The "No Image" images on http://www.paintcodeapp.com/content/news/2014-09-11_iphone-6... look unintentional, though.

Edit: The 1x version looks fine: http://www.paintcodeapp.com/content/news/2014-09-11_iphone-6... So this post only looks broken on retina screens, which is a bit ironic :-)

Re: iPhone 6 Screens Demystified

#10

I know it's dangerous to armchair speculate about Apple's moves, but it really seems like they should have held out for a true 3x screen instead of compromising on a 1080p. I certainly would never buy the 6+ after reading about their cheesy resolution hack. It feels rushed and short term.

I'll withhold judgment until I see it live, but they did make it work with the MBP Retina (E.g. the 13" will fake 1680x1050 by rendering to a 3360x2100 frambebuffer and downscaling to the 2560x1600 display)
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