Bézier Clock
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Bézier Clock
1–10 of 73 posts
Re: Bézier Clock
#2Re: Bézier Clock
#3It looks like it uses linear interpolation between the different glyphs, which makes it look a bit jerky. The author might want to try a sinusoidal interpolation so that velocity reaches zero at the key frames and the whole thing thus spends more time dwelling on the legible parts of the animation and looks smoother.
Re: Bézier Clock
#4edit: oops, RTFM devin
Re: Bézier Clock
#5Fun. I'd say you should have every number at x/60 or whatever of the way between first and next state, including hour and such, but that would probably just result in a bunch of unrecognizable squiggles. edit: oops, RTFM devin
Re: Bézier Clock
#6Fun. I'd say you should have every number at x/60 or whatever of the way between first and next state, including hour and such, but that would probably just result in a bunch of unrecognizable squiggles. edit: oops, RTFM devin
Edit: oops, three of us got here at the same time
Re: Bézier Clock
#7Fun. I'd say you should have every number at x/60 or whatever of the way between first and next state, including hour and such, but that would probably just result in a bunch of unrecognizable squiggles. edit: oops, RTFM devin
Re: Bézier Clock
#8Fun. I'd say you should have every number at x/60 or whatever of the way between first and next state, including hour and such, but that would probably just result in a bunch of unrecognizable squiggles. edit: oops, RTFM devin
Seems like you can toggle that by hitting space. Edit: oops, three of us got here at the same time
Re: Bézier Clock
#9[0]: https://play.google.com/store/apps/details?id=ch.bitspin.tim...
Re: Bézier Clock
#10Looks awesome, but tens of seconds need to morph faster. By the time 4 is clearly formed and visible seconds read 48. While continuous motion is aesthetic, it is hard to tell time.