Nearables: Why a global lost-and-found network is finally viable
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Re: Nearables: Why a global lost-and-found network is finally viable
#2Re: Nearables: Why a global lost-and-found network is finally viable
#3Re: Nearables: Why a global lost-and-found network is finally viable
#4Re: Nearables: Why a global lost-and-found network is finally viable
#5Isn't this basically Tile? https://www.thetileapp.com/
Re: Nearables: Why a global lost-and-found network is finally viable
#6I'm still waiting for the energy-harvesting, no-battery-required, versions to hit the market .. seems the technology (BTLE) is out there, but its just waiting for someone to have the balls to mass-manufacture them ..
Re: Nearables: Why a global lost-and-found network is finally viable
#7I'm still waiting for the energy-harvesting, no-battery-required, versions to hit the market .. seems the technology (BTLE) is out there, but its just waiting for someone to have the balls to mass-manufacture them ..
Believe it or not, BTLE isn't a holy grail for power, batteries are still a better bet when it comes to long life. One method that might work is inductive charging, which is what the pebblebee dragon does (http://www.pebblebee.com/products/bluetooth-dragon). Also notice how big the pebblebee is too- but that's because it has many other sensors.
But yeah, there are several devices in this business, and they are all trying to do a variety of things, and energy harvesting just isn't cutting it at the moment.
I really don't think it's a matter of balls ;P
Re: Nearables: Why a global lost-and-found network is finally viable
#8Isn't this basically Tile? https://www.thetileapp.com/
Looks like the same idea, I'm pretty disappointed that Tile is only for iOS. Looks like a good implementation of the idea in this article.