An Unreal Decision
martiancraft.com
An Unreal Decision
1–10 of 105 posts
Re: An Unreal Decision
#2Re: An Unreal Decision
#3I need the pro version of Unity3d to generate iOS, Android or VR games for the Oculus Rift. For someone who is just doing a bit of indie development, that's too expensive.
So I checked out UE4 also. You can subscribe for a month for $19 and then continue using the version that was the current version during your one month of subscription. If you need updates later on, subscribe for another month.
UE4 is harder to learn but looks a lot better than Unity OOTB.
Anyway, I hope Unity will be competitive again regarding pricing with the imminent announcement of their 5.0 release.
Re: An Unreal Decision
#4That really doesn't seem like a great way to run a railroad.
Re: An Unreal Decision
#5I recently started getting to know Unity3d and it was extremely easy and quick to learn. One annoying discovery was that their variant of JavaScript is not real JavaScript, it's "UnityScript". It took me quite some time to convert a simple script that I had written for node.js to UnityScript. I need the pro version of Unity3d to generate iOS, Android or VR games for the Oculus Rift. For someone who is just doing a bi…
Re: An Unreal Decision
#6I recently started getting to know Unity3d and it was extremely easy and quick to learn. One annoying discovery was that their variant of JavaScript is not real JavaScript, it's "UnityScript". It took me quite some time to convert a simple script that I had written for node.js to UnityScript. I need the pro version of Unity3d to generate iOS, Android or VR games for the Oculus Rift. For someone who is just doing a bi…
If you're interested in writing games in Javascript, you might like to take a look at PlayCanvas [playcanvas.com] which has Unity/UE4-like tools for building WebGL/Javascript games.
Re: An Unreal Decision
#7Re: An Unreal Decision
#8I recently started getting to know Unity3d and it was extremely easy and quick to learn. One annoying discovery was that their variant of JavaScript is not real JavaScript, it's "UnityScript". It took me quite some time to convert a simple script that I had written for node.js to UnityScript. I need the pro version of Unity3d to generate iOS, Android or VR games for the Oculus Rift. For someone who is just doing a bi…
Re: An Unreal Decision
#9But the worst was the support. It was worthless. Anytime we would open a ticket, they would simply google and return us links to forum threads that didn't address our issue. When we asked about missing important features or bug fixes, they told us to buy something on the asset store.
Re: An Unreal Decision
#10Earlier quoted context omitted.
If you're interested in writing games in Javascript, you might like to take a look at PlayCanvas [playcanvas.com] which has Unity/UE4-like tools for building WebGL/Javascript games.
Has WebGL solved the local storage limitation yet? I've been waiting for a few years for that. There's still no way to "install" a game into a browser, as far as I know, and redownloading 1GB+ of assets every time the game loads isn't an option.