I've written a game Now what?
pixelated.postagon.com
I've written a game Now what?
1–3 of 3 posts
Re: I've written a game Now what?
#2I think the strength of games like this lies in competing with yourself and others. For example I thought Flappy Bird was a terrible game, but I HAD to beat my brothers highscore. So that would be another way to generate downloads. In fact I think another strength of Flappy Bird is that you don't have a warming up phase regarding the difficulty which keeps you in the flow. Players in the flow keep gaming on and on and therefore expose your game to others.
I hope my thoughts can help you to improve your game. Regards, a fellow indie who has yet to launch his game.
Re: I've written a game Now what?
#3The graphics look nice. Definitely better than the average App Store crap imho. The particle effects are a bit too much for my taste though. While I found the graphics polished, I can't find anything in the video or app description that would make me want to play this game right now. Something that would let me think: "F * it, what's 99 cents?". That may be a well thought of combo mechanism, dual ship power-ups, size…
I also suspect that I haven't done myself any favours with the trailer or the app icon.
Still, onwards and upwards :)