Say Hello to Cocos2D-Swift
cocos2d-iphone.org
Say Hello to Cocos2D-Swift
1–10 of 12 posts
Re: Say Hello to Cocos2D-Swift
#2Re: Say Hello to Cocos2D-Swift
#3Re: Say Hello to Cocos2D-Swift
#4The biggest problem with cocos2d now is that SpriteKit is slowly making it irrelevant, at least for iOS-exclusive apps. Apple basically ripped it off and remade it and packaged it with iOS. It even has the same mode/scene structure! Cocos2d has almost nothing that SpriteKit doesn't except for being open source and a few extensions.
Why would I use cocos2d with swift when SpriteKit has such close integration with it already? There's still a place for cocos2d, but with cocos2d-X, the C++ cross-platform version.
Re: Say Hello to Cocos2D-Swift
#5I've used cocos2d for my iOS app, Kodable, for two years now. It has worked great...for the most part. If I didn't need to support iOS 5 and 6 for schools, I would have already switched to SpriteKit. The biggest problem with cocos2d now is that SpriteKit is slowly making it irrelevant, at least for iOS-exclusive apps. Apple basically ripped it off and remade it and packaged it with iOS. It even has the same mode/scen…
Re: Say Hello to Cocos2D-Swift
#6Re: Say Hello to Cocos2D-Swift
#7I've used cocos2d for my iOS app, Kodable, for two years now. It has worked great...for the most part. If I didn't need to support iOS 5 and 6 for schools, I would have already switched to SpriteKit. The biggest problem with cocos2d now is that SpriteKit is slowly making it irrelevant, at least for iOS-exclusive apps. Apple basically ripped it off and remade it and packaged it with iOS. It even has the same mode/scen…
Don't get me wrong. SpriteKit is great place to get started, but when you need something more powerful, that is where Cocos2D comes in.
Re: Say Hello to Cocos2D-Swift
#8I've used cocos2d for my iOS app, Kodable, for two years now. It has worked great...for the most part. If I didn't need to support iOS 5 and 6 for schools, I would have already switched to SpriteKit. The biggest problem with cocos2d now is that SpriteKit is slowly making it irrelevant, at least for iOS-exclusive apps. Apple basically ripped it off and remade it and packaged it with iOS. It even has the same mode/scen…
Re: Say Hello to Cocos2D-Swift
#9Re: Say Hello to Cocos2D-Swift
#10I guess it's a perfect pairing. Performance is probably less important for Cocos2d type of games (rather then low difficulty barrier).