Flappy Bird in Swift
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Flappy Bird in Swift
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Re: Flappy Bird in Swift
#2Re: Flappy Bird in Swift
#3pretty neat! I am not an iOS developer but if i understand correctly this uses the new Sprite Kit stuff included in iOS8 for 2d rendering right ? Is this a threat to existing 2d/game engines ? Not sure where SpriteKit integrates into the existing stack for making a game.
Re: Flappy Bird in Swift
#4Re: Flappy Bird in Swift
#5* func, function, fun, defun fu, funct
* CamelCase vs snake_case
* whitespace, semicolon or comma usage
* var, int/integer/uint64/Integer/
* choice of (), {}, [] or better (){a[]}
* import/include/require, class/class, override, self vs this, new vs Class()
PS: next time you design a new language just make a random unique combination of the above.
Re: Flappy Bird in Swift
#6pretty neat! I am not an iOS developer but if i understand correctly this uses the new Sprite Kit stuff included in iOS8 for 2d rendering right ? Is this a threat to existing 2d/game engines ? Not sure where SpriteKit integrates into the existing stack for making a game.
SpriteKit was released last year with iOS 7. It's a pretty much self-contained 2D game engine like Cocos2D, including stuff like physics simulation. iOS 8 is going to ship with SceneKit, which is similar but for simple 3D games.
Re: Flappy Bird in Swift
#7pretty neat! I am not an iOS developer but if i understand correctly this uses the new Sprite Kit stuff included in iOS8 for 2d rendering right ? Is this a threat to existing 2d/game engines ? Not sure where SpriteKit integrates into the existing stack for making a game.
Re: Flappy Bird in Swift
#8Re: Flappy Bird in Swift
#9Swift is a new programming language. Does this implementation also use Metal? What is the Scene Kit relation to Metal?