Swift – observations from Rust’s original designer
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Swift – observations from Rust’s original designer
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Re: Swift – observations from Rust’s original designer
#2Re: Swift – observations from Rust’s original designer
#3EDIT: Does anyone know if it's possible to try it without a paid iOS / OS X dev license? I'd especially like to try the playground, but I'm not willing to dump $100 on it.
Re: Swift – observations from Rust’s original designer
#4He seems to generally like it -- similar to Rust in a lot of ways, but a little higher-level, which is appropriate for its intended uses (iOS and OS X apps). He nor I seem to think that it can replace Rust (especially if they don't open it up!), but it definitely seems like a compelling option. EDIT: Does anyone know if it's possible to try it without a paid iOS / OS X dev license? I'd especially like to try the play…
It is pretty disappointing that Apple is walling in Swift like this. I was excited about it to begin with, because it looks like a great language, but apparently as Microsoft moves toward openness, Apple is doing the opposite. Now I'm not really sure what to do with it.
Re: Swift – observations from Rust’s original designer
#5He seems to generally like it -- similar to Rust in a lot of ways, but a little higher-level, which is appropriate for its intended uses (iOS and OS X apps). He nor I seem to think that it can replace Rust (especially if they don't open it up!), but it definitely seems like a compelling option. EDIT: Does anyone know if it's possible to try it without a paid iOS / OS X dev license? I'd especially like to try the play…
They used to offer free student developer memberships, but I think they stopped that a while back. Now you have to be part of one of the paid programs (or be part of a university that's signed up with Apple). It is pretty disappointing that Apple is walling in Swift like this. I was excited about it to begin with, because it looks like a great language, but apparently as Microsoft moves toward openness, Apple is doin…
Re: Swift – observations from Rust’s original designer
#6Earlier quoted context omitted.
They used to offer free student developer memberships, but I think they stopped that a while back. Now you have to be part of one of the paid programs (or be part of a university that's signed up with Apple). It is pretty disappointing that Apple is walling in Swift like this. I was excited about it to begin with, because it looks like a great language, but apparently as Microsoft moves toward openness, Apple is doin…
I wouldn't be surprised if Apple ends up open sourcing Swift after it cleans it up, perhaps even making it an LLVM project. I see it similarly to how they handled their own AArch64 backend -- proprietary at first, but mostly for secrecy before it was announced and then merging it with the preexisting backend after it was announced.
Re: Swift – observations from Rust’s original designer
#7Aren't the interfaces-as-generics constraints also from c#? It seems to be c# more than anything else.
Re: Swift – observations from Rust’s original designer
#8Aren't the interfaces-as-generics constraints also from c#? It seems to be c# more than anything else.
Many language constructs were invented simultaneously under different names in different languages.
Re: Swift – observations from Rust’s original designer
#9He seems to generally like it -- similar to Rust in a lot of ways, but a little higher-level, which is appropriate for its intended uses (iOS and OS X apps). He nor I seem to think that it can replace Rust (especially if they don't open it up!), but it definitely seems like a compelling option. EDIT: Does anyone know if it's possible to try it without a paid iOS / OS X dev license? I'd especially like to try the play…