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RubyMotion 3.0 Sneak Peek: Android Support

blog.rubymotion.com

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Re: RubyMotion 3.0 Sneak Peek: Android Support

#2
This is great news, it will boost the adoption of Ruby and RubyMotion in the huge Android market.

Finally I have a reason to give RubyMotion a try. I'm curious how much productivity gain can one achieve with a language like Ruby once it is compiled (which will ensure the speed of the resulting application).

Re: RubyMotion 3.0 Sneak Peek: Android Support

#4
"RubyMotion for Android features a completely new Ruby runtime specifically designed and implemented for Android development."

That is huge, very excited to check this out!

I would love being able to write ruby instead of java (whereas objc doesn't bother me that much).

Re: RubyMotion 3.0 Sneak Peek: Android Support

#6
"The object model of RubyMotion for Android is based on Java. Ruby classes, objects, methods and exceptions are Java classes, objects, methods, and exceptions, and vice-versa. No bridge is involved."

But then later it says "The runtime uses the Java Native Interface (JNI) in order to integrate with Java".

And then later it says, "RubyMotion Android apps are fully compiled into optimized machine code, exactly like their iOS and OS X counterparts."

Does any of this make any sense? They seem to be contradicting themselves left and right on the same page.

Re: RubyMotion 3.0 Sneak Peek: Android Support

#10
post #9

I just wish they'd release an LOC limited trial version. I'd love to give it a spin, but I'm not about to fork out that much money just to try it...

Likewise. $200 is a lot of money to throw down on something sight unseen, money back guarantees or otherwise.
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