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The shock of playing the Ouya, one year later

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Re: The shock of playing the Ouya, one year later

#2
This is exactly how I feel about my Ouya. It sits on the side of my TV stand completely unobtrusively, and if friends come over within 30 seconds we can be playing frantic, immersive games. Not desperately struggling to figure out how we get a second player online without a second xbox live account.

It's a shame enough people didn't realise this from the start, but $150 is not a lot of outlay for what I got in return and when the games eventually move on to Ouya 2, I will just put XBMC on it and it's still a great device.

Re: The shock of playing the Ouya, one year later

#4
I wish people would stop using the term 'AAA' . Its meaningless imo as any other members from the implied scale (AAA, AAB, AAC, whatever) are never referred to. I find it one of the more annoying americanisms.

edit: What people actually mean when they say " an AAA game" is "a game with a very large development budget"

Re: The shock of playing the Ouya, one year later

#6
I know this is exactly the opposite point the article is trying to make, but I'll wait until they're selling a version with a Denver CPU and a Maxwell GPU, before I even consider buying one. However, I'm not sure they'll survive that long. Maybe releasing one with Tegra K1 this year would sustain them a bit longer. I don't think you can even do 1080p games on OUYA, unless they are 2D. Maybe that's fine for kids or something, but not for me.

Re: The shock of playing the Ouya, one year later

#7
The problem with calling it the perfect "party gaming" console is that it completely doesn't work for that when "it took me almost an hour to update the firmware and configure the 4 controllers."

I'm not saying that to hurt OUYA, I'm just saying that if they want to find this niche they should focus some effort on fixing that.

Edit: I'm not implying that other consoles are better fitted to this. I'm implying that engineering a console so that setup time is always fast even when you've not touched it for weeks could be a valuable feature in the "party gaming" market.

Re: The shock of playing the Ouya, one year later

#8
> I have terrible memories of coming to a gamer’s place to spend the afternoon playing Fifa, Street Fighter 4, etc… in all these AAA titles, the guy who owns the game basically beats your ass so hard that all the fun is gone.

This is not a failure of those games, this is a failure of the person who owns the game to not be a dickhead.

Street Fighter 4, for example, has handicapping. You can tilt the game wildly in the novice's favor, to the point where if they land a few lucky hits they win.

I've never played FIFA, but I'd be surprised if it didn't have some way to skew the balance of the game in favor of the novice.

Re: The shock of playing the Ouya, one year later

#9
post #4

I wish people would stop using the term 'AAA' . Its meaningless imo as any other members from the implied scale (AAA, AAB, AAC, whatever) are never referred to. I find it one of the more annoying americanisms. edit: What people actually mean when they say " an AAA game" is "a game with a very large development budget"

Oh, so it's apparently not meaningless, and not even confusing, as you were able to figure out its meaning right away.

Re: The shock of playing the Ouya, one year later

#10
post #4

I wish people would stop using the term 'AAA' . Its meaningless imo as any other members from the implied scale (AAA, AAB, AAC, whatever) are never referred to. I find it one of the more annoying americanisms. edit: What people actually mean when they say " an AAA game" is "a game with a very large development budget"

As it turns out, "AAA" is shorter to say and type than "a game with a very large development budget", hence its common and semi-nonsensical usage.
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