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Beginning OpenGL Development on OS X

blog.hwrd.me

1–6 of 6 posts

Re: Beginning OpenGL Development on OS X

#3

Or you could use Qt and have it run everywhere...

There's nothing OS X specific (yet) about this tutorial (excluding the install and -framework compilation flag). The author is using http://www.glfw.org, a cross-platform OpenGL windowing/context creation library.

Re: Beginning OpenGL Development on OS X

#4

Or you could use Qt and have it run everywhere...

There's nothing OS X specific (yet) about this tutorial (excluding the install and -framework compilation flag). The author is using http://www.glfw.org , a cross-platform OpenGL windowing/context creation library.

You're right. Sorry for the misleading title. It was more to inform that I will be doing this on OS X, as opposed to for OS X.