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The future of Unreal Tournament begins today

unrealengine.com

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Re: The future of Unreal Tournament begins today

#2
Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful.

At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry.

Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fun.

Re: The future of Unreal Tournament begins today

#3
Wow, that is a pretty awesome plan. I can really see it paying off hugely for everyone involved. Now you can be part of a game development team without having a task master forcing to work 80 hour weeks, and yet you can still be part of it from the beginning to end. I wish Blizzard would do this for the WoW engine.

Re: The future of Unreal Tournament begins today

#4
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

A few fun ways this also looks like turn-of-the-century FPS world:

-We could see an FPS rise in eSports prominence again

-Mods built on top of one game create tons of variety accessible to one player base

-Mod developers have an easy way to become recognized game developers

Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, so there's much more creative latitude once mods are released (disclaimer: I love TF2).

Re: The future of Unreal Tournament begins today

#7
> When the game is playable, it will be free. Not free to play, just free.

> We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

What distinction are they trying to make between "free to play" and "free"? To my understanding, "free to play" means the game is largely free, but with the implication that there is additional content that can optionally be purchased. "Free" means the game is free, with no implication either way of whether optional purchases exist.

Re: The future of Unreal Tournament begins today

#8
post #5

I'm waiting for the Github repo. I will definitely track the code. My only wish is that Github had digests instead of email for every issue.

I think you can already get to it once you get a UE4 subscription going.

https://www.unrealengine.com/ue4-on-github

Re: The future of Unreal Tournament begins today

#9
post #7

> When the game is playable, it will be free. Not free to play, just free. > We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game. What distinction are they trying to make between "free to play" and "free"? To my un…

I think they mean that there won't be "pay-to-win" content.
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