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PaintCode 2

paintcodeapp.com

1–10 of 72 posts

Re: PaintCode 2

#3
Looks pretty nifty, but I wish it would mention what it runs on (it looks like OS X only, but would it kill them to just say that?)

Re: PaintCode 2

#4
post #3

Looks pretty nifty, but I wish it would mention what it runs on (it looks like OS X only, but would it kill them to just say that?)

No it definitely also runs on iOS, and, interestingly, Xamarin: http://docs.xamarin.com/samples/PaintCode/

I met the authors in person > 1 year ago, when they were thinking about whether Java (Android) code generation would make sense. Would love to learn that they made it happen too.

Re: PaintCode 2

#6
post #4
post #3

Looks pretty nifty, but I wish it would mention what it runs on (it looks like OS X only, but would it kill them to just say that?)

No it definitely also runs on iOS, and, interestingly, Xamarin: http://docs.xamarin.com/samples/PaintCode/ I met the authors in person > 1 year ago, when they were thinking about whether Java (Android) code generation would make sense. Would love to learn that they made it happen too.

I think they are referring to what platform the actual app runs on, not the code it generates, which appears to be OS X only.

Re: PaintCode 2

#7
post #5
post #2

Wow, if you bought version 1 they have no upgrade price :(

That's the trend lately. App store doesn't support that sort of pricing model.

That's pretty bad way to alienate your loyal customers. They can still have users email them and issue download codes after paying through their website.

Re: PaintCode 2

#8
post #7
post #5

Earlier quoted context omitted.

That's the trend lately. App store doesn't support that sort of pricing model.

That's pretty bad way to alienate your loyal customers. They can still have users email them and issue download codes after paying through their website.

No they can't. The App Store very deliberately prevents that (because that would let you use the App Store for all its benefits, while completely bypassing the 30% cut). The only codes you get are a limited number of promotional codes. Sure, if you have 5 customers, you could give them codes, but if you have 500 you can't.

Re: PaintCode 2

#9
post #5
post #2

Wow, if you bought version 1 they have no upgrade price :(

That's the trend lately. App store doesn't support that sort of pricing model.

OmniGroup found a way to effectively get upgrade pricing with the App Store, but it requires your app have two modes: Regular mode, and an in-app purchase to Pro mode. With that setup, you can offer discounts for the IAP to previous customers (basically, by having 2 IAPs that unlock the same functionality, but you only present one to the user). So your repeat customers still need to pay full price for the Regular edition but their Pro upgrade is cheap (or free).

Of course, most apps don't really split into Regular and Pro very well, so this solution won't work for a lot of people.

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