CutJS – Fast 2D HTML5 rendering engine for game development
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Re: CutJS – Fast 2D HTML5 rendering engine for game development
#2The approach reminds me of React in terms of keeping entire state aside from the DOM.
Of course it is much older than React, but you can see it performs very well and is suited for things other than HTML elements.
Re: CutJS – Fast 2D HTML5 rendering engine for game development
#3Nice, but "Fast" - compared to what?
Re: CutJS – Fast 2D HTML5 rendering engine for game development
#4Very nice! ... was looking for something like this for some experiments, thanks.
Re: CutJS – Fast 2D HTML5 rendering engine for game development
#5Nice, but "Fast" - compared to what?
Thanks! Fast enough for game development >= 60fps
Check out http://piqnt.com/o/
Re: CutJS – Fast 2D HTML5 rendering engine for game development
#6>new concept called pinning introduced instead of styling
It's just a scene graph.
Re: CutJS – Fast 2D HTML5 rendering engine for game development
#7>A CutJS app consists of a tree of nodes, each node is pinned (transformed) against its parent and have zero, one or more image cutouts. Image cutouts comes from either image textures or Canvas drawing.
Won't SVG achieve the same thing?
Re: CutJS – Fast 2D HTML5 rendering engine for game development
#8>new concept called pinning introduced instead of styling It's just a scene graph.
Pinning is about positioning variables, not graph structure.
Re: CutJS – Fast 2D HTML5 rendering engine for game development
#9>A CutJS app consists of a tree of nodes, each node is pinned (transformed) against its parent and have zero, one or more image cutouts. Image cutouts comes from either image textures or Canvas drawing. Won't SVG achieve the same thing?
Yes, it has inspired me, but CutJS renders to HTML5 Canvas to be usable in game development.