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“Game Programming Patterns” is now finished

gameprogrammingpatterns.com

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Re: “Game Programming Patterns” is now finished

#3
Thanks so much for all of this. It's extremely well put together.

I'm still trying to figure out the optimal way to organize every part of a Dwarf Fortress-style simulation (but multi-threaded of course), and I feel like I'm reinventing the wheel somewhat poorly. Component-based design is an important part of that, but there are still so many hairy problems to solve.

These are problems which most games don't encounter because they're not complex simulations. And the agent-based simulation literature isn't much of a help either.

Re: “Game Programming Patterns” is now finished

#4
I remember seeing one of Bob's posts earlier about how he struggled to finish this. Congratulations to him, I know how difficult it is to complete big projects (they say there's the first 90%, then when the finish line is in sight, there's the second 90%). His perseverance is inspiring!

Re: “Game Programming Patterns” is now finished

#6
Thank you Bob! I've been reading through your book and applying the patterns to both work (web applications) and my hobby game projects. The way you describe the patterns, especially the component pattern, made it clear exactly how to apply it to my projects. This is an awesome resource.

Re: “Game Programming Patterns” is now finished

#7
post #4

I remember seeing one of Bob's posts earlier about how he struggled to finish this. Congratulations to him, I know how difficult it is to complete big projects (they say there's the first 90%, then when the finish line is in sight, there's the second 90%). His perseverance is inspiring!

True, always the last 10% consume as much effort as the 90%

Re: “Game Programming Patterns” is now finished

#9
Congratulations, Bob!

He had some interesting comments on his writing process in a previous thread entitled, "Write Code Every Day." [1]

He also graciously answered some questions I had regarding his writing workflow, as well as his plans to self-publish a print version of the book. [2]

[1] https://news.ycombinator.com/item?id=7569108

[2] https://news.ycombinator.com/item?id=7569660

Re: “Game Programming Patterns” is now finished

#10
Thank you so much for writing this! As someone working to transition from webdev and enterprisey CRUD app development to something that, if not gamedev itself, deals more with simulation and modeling worlds, it's been difficult to deal with the true change in mindset that's needed. Over the past few weeks I've had "read a chapter of Game Programming Patterns" as a recurring to-do item, and it's opened my eyes greatly.
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