“Game Programming Patterns” is now finished
gameprogrammingpatterns.com
“Game Programming Patterns” is now finished
1–10 of 75 posts
Re: “Game Programming Patterns” is now finished
#2Re: “Game Programming Patterns” is now finished
#3I'm still trying to figure out the optimal way to organize every part of a Dwarf Fortress-style simulation (but multi-threaded of course), and I feel like I'm reinventing the wheel somewhat poorly. Component-based design is an important part of that, but there are still so many hairy problems to solve.
These are problems which most games don't encounter because they're not complex simulations. And the agent-based simulation literature isn't much of a help either.
Re: “Game Programming Patterns” is now finished
#4Re: “Game Programming Patterns” is now finished
#5Re: “Game Programming Patterns” is now finished
#6Re: “Game Programming Patterns” is now finished
#7I remember seeing one of Bob's posts earlier about how he struggled to finish this. Congratulations to him, I know how difficult it is to complete big projects (they say there's the first 90%, then when the finish line is in sight, there's the second 90%). His perseverance is inspiring!
Re: “Game Programming Patterns” is now finished
#8Thanks!
Re: “Game Programming Patterns” is now finished
#9He had some interesting comments on his writing process in a previous thread entitled, "Write Code Every Day." [1]
He also graciously answered some questions I had regarding his writing workflow, as well as his plans to self-publish a print version of the book. [2]